RPCS3 v0.0.4-6201-bfb3144f Alpha | HEAD
NOTHING
these errors / warnings might be related to the LICDIR not being setup like most other games...
·! 0:00:00.020449 LDR: SELF: No NPDRM control info found!
+
·E 0:00:03.192877 LDR: SELF: Can't decrypt network NPDRM!
·E 0:00:03.192879 LDR: SELF: Failed to load SELF file metadata!
·F 0:00:03.192995 LDR: class std::logic_error thrown: fs::file is null
LOG: [
attachment=2742]
rpcs3-v0.0.4-2018-01-19-49e64b9e_win64
Loadable.
rpcs3-v0.0.5-6626-717f2b0a_win64
Intro.
RPCS3 v0.0.5-6905-dde4a9c6e Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX
This can, with the ABSOLUTE MAXIMUM of determination and patience, go ingame...
Not remotely stable enough or consistent enough to even be considerable for ingame yet, just felt like mentioning it.
Not much point with a log, errors are the same as above.
RPCS3 v0.0.5-7576-76f94940 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX
Ingame. Has a scaling issue at 720p that should be fixed soon.
Runs fairly well with good audio.
RPCS3 0.0.15-12074-a4859571 Alpha
Intel® Core™ i5-10300H CPU @ 2.50GHz | 8 Threads | 8 GB RAM | AVX+| TSX
NVIDIA GeForce GTX 1650 Ti 4GB
Settings:
PPU: Recompiler
SPU: Recompiler
Vulkan
Res Scale 1920x1080
XAudio 2
Async (w Shader Interpreter - optional disable is better for graphics)
PPU LLVM Precomplication
Perfectly Playable with fps 30 in some menu and replay and 60 in all gameplay
Very small bug grass in some track, daytona track tarmac color may gray (a bit) in bumper cam - that's ok anyway
Other than that gameplay is very smooth
I think should be updated from ingame to playable
Ps: don't know if any similar thread created
The desync issue in
10882 still occurs from time to time, so would suggest leaving this at Ingame for now.
[quote pid="315272" dateline="1618118722"]
daytona track tarmac color may gray (a bit) in bumper cam - that's ok anyway
[/quote]
This video gives an example of this (first time it occurs is around 8 seconds in):
https://www.youtube.com/watch?v=ZVbViUA7clE
It doesn't seem to be limited to just Daytona either, here's examples from High Speed Ring and Eiger Nordwand:
https://imgur.com/a/oErGYwv (High Speed Ring)
https://imgur.com/a/Bc8jsSS (Eiger Nordwand)
The Eiger example is quite interesting, as it looks like the light isn't coming through the windows on the right anymore, the whole tarmac becomes the same color as the dark part of the tunnel.
I noticed the text flickers and shows corrupt characters on certain event selection screens (seems to primarily be events held on High Speed Ring and Eiger Nordwand tracks). Enabling Strict Rendering Mode in the GPU settings resolved the issue for me, as shown in the attached screenshots. I didn't notice any performance hit when having this option enabled.