Ratchet & Clank [NPUA80643]
RPCS v0.0.3-3-5146f3e Alpha
Intel i7-5820K
32 GB RAM
GTX 1080 - Current drivers
Initial white screen and nothing more on both recompiler and interpreter modes.
S {Audio Thread} XAudio 2.9 initialized
E {PPU[0x100000d] Thread (NPTrophyRegister) [0x0165d1a8]} sceNpTrophy: sceNpTrophyGetGameInfo(context=0x1, handle=0x1, details=*0x976774, data=*0x976c0c)
RPCS3 v0.0.4-6195-3fbc960c Alpha | HEAD
Intel® Core i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX+ gtx 970
goes in game 20~60 fps but with missing parts from the map
1- RPCS3 v0.0.4-6440-877b296fc Alpha | HEAD
Intel® Core i7-3930K CPU @ 3.20GHz | 12 Threads | 9.92 GiB RAM | AVX gtx 1060
2-RPCS3 v0.0.4-6422-95c6ac699 Alpha | HEAD
Intel® Core i7-3930K CPU @ 3.20GHz | 12 Threads | 9.92 GiB RAM | AVX gtx 1060
big improvement
Game runs. and mostly playable. Variable frame rate 20-300fps (menus) around 120~ looking at wall and 20 when the camera renders the large background
Videos are very choppy intro is slow and unskippable. Some in game movies will desync audio/video. small portions of the map are missing.
gadgeton vender text is smugged.
using vulkan
opengl: similar as vulkan slightly lower framerate still suffer from same desync and missing map pieces.
rpcs3 0.0.6 0-7788
7700hq 3.5ghz 16 gb ram gtx1060m
(02-24-2020, 09:13 PM)Ani Wrote: [ -> ]It's not Playable.
now it is : D
RPCS3 v0.0.14-11663-e71c2df3 Alpha | HEAD | Firmware version: 4.87
AMD Ryzen 5 3600 6-Core Processor | 12 Threads | 31.93 GiB RAM | TSC: 3.593GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19042, Service Pack: none, Compatibility mode: 0
RSX: Found vulkan-compatible GPU: 'GeForce GTX 1660 Ti' running on driver 461.40.0.0
Vulkan , PPU+SPU LLVM ; https://youtu.be/uH2pc2XwyLU
Vulkan, PPU LLVM,SPU ASMJIT ;
https://youtu.be/KVWgv88NAbs
Still isn't, on 0:30 of your first video you're dropping 50% performance, and it's not the only section where you'll see those drops, the more triangles it has to draw the lower performance will be
The main problem is that game speed is tied to game performance, so the game is also running twice slower
Hello!
For my specs (i9 12900k, 3070ti, ram 32bg gskill trident z or whatnot) very, very much playable. No stutters or lag through the entire playthrough. I played in 4K IR (300%) and the game plays smooth and looks beautiful as well.
Even the part in the last level on planet Veldin with plenty of flying commandos runs smooth as butter while it lags as hell on the original PS3. The game looks and runs much better than on PS3, but yeah my PC was quite expensive.
RPCS3 version I used for this playthrough - 0.0.21-local_build Alpha (rpcs3-v0.0.21-13400-e53bbd66_win64)
Here is the part with those commandos I mentioned earlier:
https://youtu.be/cMDS_OJuWHU?t=7551
I also attached pictures of the settings.
Fantastic work devs!
At least with my hardware, I'd say the game is now fully playable.
I played through the entire game from start to finish without anything breaking, all at 60 fps.
Some issues I noticed:
- occasional z-fighting with a few textures here or there
- an audio bug during the final boss fight which didn't happen the first time I did it, but did during the recording (1:23 in the video)
- characters displayed in holograms appear either horizontally or vertically squished, like some aspect ratio mismatch (immediately visible at the beginning of the video, while I have the weapons shop open)
I recorded some gameplay of me annihilating the final boss with the RYNO, as well as some messing around at the beginning of the game after restarting in challenge mode. That was the easiest way for me to show something from both the end and the beginning of the game.
(The video should be 1440p60, if it's not, YouTube hasn't finished processing it yet...)
RPCS3 v0.0.28-15308-0e10f12e Alpha
CPU: AMD Ryzen 7 5800X
GPU: AMD Radeon RX 7900 XTX
RAM: 64 GB 3600 MT/s
Everything else: I assume is detailed in the log file I've attached
[
attachment=34376]
Thanks for the video. I think its about time we move this to playable.