10-12-2017, 07:45 AM
Game comes bundled with the Journey Collectors Edition as extra DLC.
It runs at 60FPS, no graphical glitches and no crashes (it is a very simple game from a gamejam).
The game has no audio for some reason, and during boot of the game, it will hang on "E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed" for a few seconds before it starts working.
I tried setting different audio settings without any luck.
Still playable to the end.
GPU:
Both OpenGL and Vulcan
Resolution 1920x1080 and 1280x720
Invalidate Cache Every Frame
Use GPU Texture Scaling
Strict Rendering Mode ON/Off
Framelimit 30/60
CPU:
LLVM
ASMJIT
Load liblv2.sprx only / Automatic
3 Preferred threads
SPU loop detection
Version:
RPCS3 v0.0.3-3-f5d450f Alpha | HEAD
Spec:
7700k
GTX 1080
16GB RAM
Attached logs if someone wanna look at the Audio issue.
It runs at 60FPS, no graphical glitches and no crashes (it is a very simple game from a gamejam).
The game has no audio for some reason, and during boot of the game, it will hang on "E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed" for a few seconds before it starts working.
I tried setting different audio settings without any luck.
Still playable to the end.
GPU:
Both OpenGL and Vulcan
Resolution 1920x1080 and 1280x720
Invalidate Cache Every Frame
Use GPU Texture Scaling
Strict Rendering Mode ON/Off
Framelimit 30/60
CPU:
LLVM
ASMJIT
Load liblv2.sprx only / Automatic
3 Preferred threads
SPU loop detection
Version:
RPCS3 v0.0.3-3-f5d450f Alpha | HEAD
Spec:
7700k
GTX 1080
16GB RAM
Attached logs if someone wanna look at the Audio issue.