09-28-2017, 08:02 PM
Tested on rpcs3-v0.0.3-2017-09-28-eb8af974_win64
In this case I used OpenGL, however it is better with Vulkan(1280x720)
Firmware Setting: in this case "Load liblv2.sprx only" but I also used "Automatically load requires library"
PPU Recompiler(LLVM) SPU Recompiler (ASMJIT)
Additional Settings(CPU): Enable SPU loop detection, Bind SPU threads to secondary cores.
Additional Settings(GPU): Invalidate Cache Every Frame.
Framelimit: Auto
Preferred SPU Threads: 6
Audio: XAudio2, Downmix to Stereo.
The game is ok, if it's not for the CG parties that have stuttering sound, as in any other stage, like the beginning of the game, it seems to me that this is already in your knowledge, unfortunately I played most of the game time on version NPEB00549, as long as a bug forced me to change version, however I had played until Dante did not control the fire monster moving on a long road, at the gates of Dite City, just destroying the debris of the game block, which happened several times, so at that moment I decided to change version and use BLES00714, I passed that obstacle, but unfortunately it stuck when you have to turn the mechanism to maneuver the big statue with the axe, unfortunately the device can not handle, no command comes out to grab it...
The colors of the game are yellowish, but sometimes when you die, they are adjusted as the original.
I hope this bug can be solved, at least I can continue with the game...
My Specs:
Cpu: i7 6900K
Gpu: GTX 1080
Ram: 32GB
P.S.: I took the log when the game was still started...
Google TranslaTion
Here you can see the video, unfortunately it is without audio, it's just part of the bug, so you realize it. The video stops at 250 views.
http://www.videosprout.com/video?id=8a7a...fc7b9d8281
In this case I used OpenGL, however it is better with Vulkan(1280x720)
Firmware Setting: in this case "Load liblv2.sprx only" but I also used "Automatically load requires library"
PPU Recompiler(LLVM) SPU Recompiler (ASMJIT)
Additional Settings(CPU): Enable SPU loop detection, Bind SPU threads to secondary cores.
Additional Settings(GPU): Invalidate Cache Every Frame.
Framelimit: Auto
Preferred SPU Threads: 6
Audio: XAudio2, Downmix to Stereo.
The game is ok, if it's not for the CG parties that have stuttering sound, as in any other stage, like the beginning of the game, it seems to me that this is already in your knowledge, unfortunately I played most of the game time on version NPEB00549, as long as a bug forced me to change version, however I had played until Dante did not control the fire monster moving on a long road, at the gates of Dite City, just destroying the debris of the game block, which happened several times, so at that moment I decided to change version and use BLES00714, I passed that obstacle, but unfortunately it stuck when you have to turn the mechanism to maneuver the big statue with the axe, unfortunately the device can not handle, no command comes out to grab it...
The colors of the game are yellowish, but sometimes when you die, they are adjusted as the original.
I hope this bug can be solved, at least I can continue with the game...
My Specs:
Cpu: i7 6900K
Gpu: GTX 1080
Ram: 32GB
P.S.: I took the log when the game was still started...
Google TranslaTion
Here you can see the video, unfortunately it is without audio, it's just part of the bug, so you realize it. The video stops at 250 views.
http://www.videosprout.com/video?id=8a7a...fc7b9d8281