RPCS3 v0.0.3-3-e7db0c7 Alpha | HEAD
Quote:·F 0:04:15.813493 {PPU[0x1000017] Thread (HLE Video Decoder)} class std::runtime_error thrown: AU decoding error(0xbebbb1b7)
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellVdec.cpp:236)
RPCS3 v0.0.4-6226-17bfb3be Alpha
Ingame, unstable with Vulkan for me at least.
RPCS3 Version 0.0.4-6225-a122024c Alpha
My Specs:
CPU: i7 7800x 4.7ghz (3200mhz mesh)
RAM: 16gb DDR4 3200 CL18
GPU: Nvidia GTX 1080 2000mhz | 5400mhz
Ingame, Full speed for most Characters. Crash and stutters for Characters with (from my guess) Certain Alpha Textures.
I have a list of characters that dont work.
https://pastebin.com/Z91aEa34 So it can be looked in with more detail.
And ofcourse a video of how it runs.
What is the best settings for this game in general?
I want to report that, with the current version RPCS3 Version: 0.0.9-10073-fdd7f064 Alpha, the game no longer suffers from graphic glitches and it's playable (Vulkan).
- SYS: RPCS3 v0.0.30-16009-93c72822 Alpha | master
- SYS: Intel® Core i5-4670 CPU @ 3.40GHz | 4 Threads | 15.89 GiB RAM | TSC: 3.392GHz | AVX+ | FMA3
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19045, Service Pack: none, Compatibility mode: 0
- SYS: Current Time: 2024-01-27T03:34:39
- RSX: Found Vulkan-compatible GPU: 'NVIDIA GeForce GTX 980' running on driver 551.23.0.0
- SYS: Firmware version: 4.90
Best Settings:CPU
- PPU Decoder (LLVM).
- SPU Decoder (ASMJIT).
- SPU (Approximate XFloat).
- Additional Settings (Enable SPU loop detection).
- Max Power Saving CPU-preemptions (0).
- TSX Instructions (Not supported).
- SPU Block Size (Safe).
- Preferred SPU Threads (Auto).
- Thread Scheduler (Operating System).
Best Settings:GPU
- Renderer (OpenGL); Loads smoother atleast for me and keeps stable ~59.89FPS - 60.01FPS.
- Graphics Device (Not needed for OpenGL renderer).
- Aspect Ratio (16:9).
- Framelimit (60).
- Anisotropic Filter (Auto).
- Anti-Aliasing (Disabled).
- ZCULL Accuracy (Precise Slowest).
- Shader Quality (High).
- 3D (Disabled).
- Default Resolution (1280x720).
- Resolution Scale Disable Strict Mode (300% 3840x2160).
- Resolution Scale Threshold (16x16).
- Output Scaling (Bilinear) RCAS (50%).
- Shader Mode (Async multi threaded).
- Number of Shader Compiler Threads (Auto).
- Additional Settings (Write Color Buffers), (Asynchronous Texture Streaming).
- Playable -