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Full Version: Super Robot Wars OG Saga Masou Kishin F – Coffin of the End [BLJS10285]
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Test with rpcs3-v0.0.3-2017-09-16-db517796_win64.zip
Load libraries:
- libadec.sprx
- libat3dec.sprx
- libatrac3plus.sprx
- libatxdec.sprx
- libdmux.sprx
- libdmuxpamf.sprx
- libfs.sprx
- libl10n.sprx
- libpamf.sprx
- libpngdec.sprx
- libresc.sprx
- librtc.sprx
- libsail.sprx
- libspurs_jq.sprx
- libsre.sprx

Technically the game is playable during several scenarios, but there is a bug that you cannot use the final moves with DEMO on. Although turning off DEMO will do the job, there are specific events that forcefully use final moves with DEMO on, hence crashing and making it impossible to complete the game. (Crash after the fatal error)
Attached my log file.

E {SPU[0x2000000] Thread (spurs prefixCellSpursKernel0)} SPU: [0x08d7c] Branch-to-next with $LR
E {PPU[0x1000021] Thread (_libsail-control) [0x004ee7e0]} 'sys_mutex_unlock' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x1000026] Thread (_dmux_pamf_ppu_thread) [0x004edf1c]} 'sys_mutex_lock' failed with 0x80010005 : CELL_ESRCH [1]
F {PPU[0x1000026] Thread (_dmux_pamf_ppu_thread) [0x004edf20]} MEM: Access violation reading location 0x1c
E {PPU[0x1000000] Thread (main_thread) [0x0003bd6c]} Stat: 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM [x5]
Why the manual mode? Also, most of those modules are automatically loaded, and you're using auto+manual mode, your list is exaggerated.
I fixed the thread title.
I tried using auto mod but somehow I got this error and the game shows nothing, even the loading image:
F {PPU[0x1000000] Thread (main_thread) [0x004a629c]} class std::runtime_error thrown: Partial image decoding is not supported.
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellPngDec.cpp:317)
I think i ticked the manual mode but somehow misticked it to auto+manual mode, but either manual or auto-manual is doing fine except auto mode.