RPCS3 Forums

Full Version: Shadows of the Damned [BLES01276]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
RPCS3 v0.0.3-3-f0358f8 Alpha
Black screen only.

Quote:·F 0:15:20.383882 {PPU[0x1000014] Thread (RenderingThread) [0x009d9594]} MEM: Access violation reading location 0xd010b002
In preparation for upcoming changes to the compatibility database, this thread is being moved to ingame. Due to other threads for the same media (Disc or PSN) already being in that category.

If you find a specific game ID that performs differently than others for the same game+edition of the same format (PSN or Disc) even when tested with the same build and settings then please discuss it in the relevant thread(s) and PM a moderator so we can look into it.

Tested with: RPCS3 v0.0.3-3-a2c6cf8 Alpha


Note: The game requires the mouse handler to be set to "Null"
RPCS3 v0.0.5-6718-737db9005 Alpha | HEAD

Moving to playable

I played through the game with the US version.
The game may seem playable but its bugged atm and its not fully playable
you cannot surpass the cage if you can't shoot the sheep head but the sheep head seems immune from any hits .

Woops .. turn out that i have to clear both Shader Cache and LLVM cache , issue no longer remains
Megamouse finished the game so it should be playable from start to finish.
The graphical issue you are seeing on those particles should be fixed by using 512x512 resolution threshold OR 100% scaling.
This issue occurs in many Unreal Engine 3 titles when increasing the resolution.
I made it to Act 4 so far and the game is performing optimally.
The only issue I found is that the lighting around the save point character is not being rendered properly.
Instead of casting light, there is a giant black square surrounding the area where the lighting is supposed to be.