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Version: RPCS3 0.0.3-3-553f67d Alpha

Use Vulkan!

FPS is around 25-30.

Use Strict Rendering Mode for text.
Use Invalidate Cache Every Frame to fix shadows

Even with Invalidate Cache Every Frame enabled there is still a strange shadow bug on the mountains when there are other players.
It seems like this is caused by other players as it doesn't happen when racing in trial mode.



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This is about OpenGL

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(09-11-2017, 11:20 PM)kilsuton Wrote: [ -> ]Version: RPCS3 0.0.3-3-553f67d Alpha

Use Vulkan!

FPS is around 25-30.

Use Strict Rendering Mode for text.
Use Invalidate Cache Every Frame to fix shadows

Tried same version & get random crash Mem: "access violation reading location 0x0" (log below)
-needed to select 1 spu thread or slow fps on i5-6600k 4.6ghz

* kd-11 build rpcs3-v0.0.4-2018-01-30-4f7d3e5d worked pretty good
* kd-11 build rpcs3-v0.0.4-2018-02-02-e7537cde is when the black shadow screen issue starts. (pic attached)
Ladies and Gents,

I would like to add on to this forum. As of now the build that works to play this game on my own experience is version: RPCS3 0.0.15-11893-a3a4c0a9

The link to download it is here: https://github.com/RPCS3/rpcs3-binaries-...9_win64.7z

You can leave all settings as normal but you have to enable settings:
In GPU:
Write Color Buffers
Strict Rendering Mode
In Advanced:
Read Depth Buffers
Write Depth Buffers
Read Color Buffers
**PPU LLVM Accurate Vector NaNs

** I am not too sure what this does but it was enabled on my end. Could be from the most recent update.

I hope this helps!

I would also like to add that there are occasional crashes. And Graphical glitches on some of the ATV decals. I can not find out why but it works well!