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Full Version: DiRT 3 [NPEB00848]
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Tested on v0.0.3-3-83e139c Alpha (0.0.3-6022), liblv2.sprx only, PPU: Recompiler (LLVM), SPU: Recompiler (ASMJIT), Renderer: OpenGL with texture scaling enabled.
All loading screens take a long time, to the point where I initially thought it was only loadable. Took nearly an hour to get far enough to crash.
Videos play as well as you'd expect, menus have graphical glitches and incorrect colors.
[Image: FD3ZUzH.png]

When it crashed:
Code:
·F 0:56:41.935371 {PPU[0x1000011] Thread (core_1) [0x016c8d48]} MEM: Access violation reading location 0x2c
[attachment=455]

Update 05/09/17: Setting Preferred SPU Threads to 1 made loading times bearable and, at first, appeared to fix the crash. Setting the renderer to Vulkan improved performance dramatically and fixed lighting issues seen with OpenGL.

Unfortunately, this crash appears to be random. After a couple hours of testing, I've been able to get in-game with various settings, but it's more likely to crash than it is to run.
Attached is a log from a successful run of the first two races. Due to the low chance of getting ingame (~20% of my tests did), I still consider this Intro. Once the crash is fixed, it should be moved.
[Image: Qz5bbrw.png]
[attachment=476]

Update 06/09/17: It appears the crash always occurs shortly before the race would've loaded in. Whether it crashes or not is still random.
Well, u CAN get ingame.. so.
Guidelines don't cover situations where it's sometimes Ingame and sometimes intro, so I put it in Intro based on the larger number of tests being Intro. If this methodology is considered incorrect by the admins, they can move it with a couple clicks.
RPCS3 v0.0.4-6350-4f0179471 Alpha | HEAD
The game caches shaders too long when going ingame.
[Image: 6RsKTHl.png]
[Image: IT0ufDl.png]
Ingame as of the report here: https://forums.rpcs3.net/thread-198550.html