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Full Version: GRID 2 [BLUS31055]
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Ingame
RPCS3 v0.0.3-3-9440e65 Alpha - master build

Loading screen take like 5min to load on my 5820k.
Dies on loading screen after the race.
[attachment=394][attachment=395]



[attachment=392][attachment=393]
rpcs3-v0.0.7-8935-d4ba7f37_linux64.AppImage

PC: Linux Debian 11 Bullseye , kernel 5.4.0.rc3 , Ryzen 2400G , 16gb , nvme 128gb
RPCS: llvm , llvm , Vulkan , limit 30 fps , no sound

Game: BLUS31055 GRID 2

Gfx: ok but the flares are incredibles
Sound: none

Status: ingame (no change)

fps: ~15
ram: 9.7 gb

Comment: Game lock up if sound was used. Linux user can use this cmd to zip log file:

cd /home/USERNAME/.cache/rpcs3/
7z -mx=1 a /"$HOME"/Desktop/RPCS3.log.7z RPCS3.log
RPCS3 0.0.25-14517-310fa712 Alpha | master

PC Specification:
CPU: AMD Ryzen 7 5800X
GPU: Nvidia GeForce GTX 1060 6GB
Ram: 2x 8G 3600mhz Memory

Status: Playable
Issues: Some DLC cars don't load in (probably because I am on the first version of GRID 2)

Settings:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
PPU Calling History: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 0
PPU LLVM Greedy Mode: false
PPU LLVM Precompilation: true
Thread Scheduler Mode: Operating System
Set DAZ and FTZ: false
SPU Decoder: Recompiler (LLVM)
SPU Reservation Busy Waiting Percentage: 0
SPU GETLLAR Busy Waiting Percentage: 100
SPU Debug: false
MFC Debug: false
Preferred SPU Threads: 0
SPU delay penalty: 3
SPU loop detection: false
Max SPURS Threads: 6
SPU Block Size: Safe
Accurate GETLLAR: false
Accurate SPU DMA: false
Accurate SPU Reservations: true
Accurate Cache Line Stores: false
Accurate RSX reservation access: false
RSX FIFO Accuracy: Fast
SPU Verification: true
SPU Cache: true
SPU Profiler: false
MFC Commands Shuffling Limit: 0
MFC Commands Timeout: 0
MFC Commands Shuffling In Steps: false
Enable TSX: Disabled
Accurate xfloat: false
Approximate xfloat: true
Relaxed xfloat: true
Accurate PPU 128-byte Reservation Op Max Length: 0
Stub PPU Traps: 0
Full Width AVX-512: false
PPU LLVM Java Mode Handling: false
Use Accurate DFMA: true
PPU Set Saturation Bit: false
PPU Accurate Non-Java Mode: false
PPU Fixup Vector NaN Values: false
PPU Accurate Vector NaN Values: false
PPU Set FPCC Bits: false
Debug Console Mode: false
Hook static functions: false
Libraries Control:
[]
HLE lwmutex: false
SPU LLVM Lower Bound: 0
SPU LLVM Upper Bound: 18446744073709551615
TSX Transaction First Limit: 800
TSX Transaction Second Limit: 2000
Clocks scale: 100
SPU Wake-Up Delay: 0
SPU Wake-Up Delay Thread Mask: 63
Max CPU Preempt Count: 0
Allow RSX CPU Preemptions: true
Sleep Timers Accuracy: Usleep Only
Performance Report Threshold: 500
Enable Performance Report: false
Assume External Debugger: false
VFS:
Enable /host_root/: false
Initialize Directories: true
Limit disk cache size: false
Disk cache maximum size (MB): 5120
Empty /dev_hdd0/tmp/: true
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: Infinite
Second Frame Limit: 0.000000
MSAA: Auto
Shader Mode: Async Shader Recompiler
Shader Precision: High
Write Color Buffers: true
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: true
Debug output: false
Debug overlay: false
Renderdoc Compatibility Mode: false
Use GPU texture scaling: false
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: true
Disable ZCull Occlusion Queries: false
Disable Video Output: false
Disable Vertex Cache: false
Disable FIFO Reordering: false
Enable Frame Skip: false
Force CPU Blit: false
Disable On-Disk Shader Cache: false
Disable Vulkan Memory Allocator: false
Use full RGB output range: true
Strict Texture Flushing: false
Multithreaded RSX: true
Relaxed ZCULL Sync: false
Enable 3D: false
Debug Program Analyser: false
Accurate ZCULL stats: true
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 150
Anisotropic Filter Override: 16
Texture LOD Bias Addend: 0.000000
Minimum Scalable Dimension: 16
Shader Compiler Threads: 0
Driver Recovery Timeout: 1000000
Driver Wake-Up Delay: 1
Vblank Rate: 60
Vblank NTSC Fixup: false
DECR memory layout: false
Allow Host GPU Labels: false
Disable MSL Fast Math: false
Vulkan:
Adapter: NVIDIA GeForce GTX 1060 6GB
Force FIFO present mode: false
Force primitive restart flag: false
Exclusive Fullscreen Mode: Automatic
Asynchronous Texture Streaming 2: false
Enable FidelityFX Super Resolution Upscaling: false
FidelityFX CAS Sharpening Intensity: 50
Asynchronous Queue Scheduler: Safe
Performance Overlay:
Enabled: false
Enable Framerate Graph: false
Enable Frametime Graph: false
Framerate datapoints: 50
Frametime datapoints: 170
Detail level: Medium
Framerate graph detail level: All
Frametime graph detail level: All
Metrics update interval (ms): 350
Font size (px): 10
Position: Top Left
Font: n023055ms.ttf
Horizontal Margin (px): 50
Vertical Margin (px): 50
Center Horizontally: false
Center Vertically: false
Opacity (%): 70
Body Color (hex): "#FFE138FF"
Body Background (hex): "#002339FF"
Title Color (hex): "#F26C24FF"
Title Background (hex): "#00000000"
Shader Compilation Hint:
Position X (px): 20
Position Y (px): 690
Shader Loading Dialog:
Allow custom background: true
Darkening effect strength: 30
Blur effect strength: 0
Audio:
Renderer: XAudio2
Audio Provider: CellAudio
RSXAudio Avport: HDMI 0
Dump to file: false
Convert to 16 bit: false
Audio Format: Stereo
Audio Formats: 0
Audio Device: "@@@default@@@"
Master Volume: 100
Enable Buffering: true
Desired Audio Buffer Duration: 250
Enable Time Stretching: false
Disable Sampling Skip: false
Time Stretching Threshold: 75
Microphone Type: "Null"
Microphone Devices: "@@@@@@@@@@@@"
Music Handler: Qt

https://imgur.com/a/a5HpVdE
Not Playable if some of the cars don't load in, try again with the updated game
Also, missing the log file