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Full Version: Assassin's Creed II [BLUS30364]
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RPCS3 v0.0.3-3-00339cb Alpha
The game doesn't show its graphics window.

Quote:·F 0:01:10.040841 {PPU[0x1000000] Thread (main_thread) [0x00d6ecd4]} MEM: Access violation reading location 0x20
RPCS3 v0.0.4-6200-8f314c510 Alpha | master on Linux

The game kind of works but is very unstable. Frequently fails with:

F {PPU[0x100000f] Thread (fios mediathread) [0x01feed44]} St13runtime_error thrown: Verification failed (e=11): (in file /home/zekesonxx/bullshit/rpcs3/rpcs3/Emu/Cell/lv2/sys_lwcond.cpp:116)

Tested with LLVM recomp, ASMJIT recomp, Vulkan renderer.

Menu renders very yellow-y. I was able to get it part of the way through the intro cinematic, but not any farther.

[Image: Gv3xZy2.png]

[Image: 0Fpd0GT.png]

[Image: flB5dys.png]

Should be moved to Intro.
Ingame as of the test here: https://forums.rpcs3.net/thread-194377.html
Requires you to create ASSASSIN_ISO folder in <game folder>/PS3_GAME/USRDIR/
For those reading in the future ASSASSIN_ISO folder is an empty directory on the disc version of the Assassin's Creed games. Empty directories are now properly created when using 13x's one click dumper.
FTP always worked. USB file transfers after using ps3merge still deletes the empty directory.

So this "issue" is based off how you dump the disc. Not an RPCS3 issue.
This footage is with default settings (aside from FSR)

Force CPU blit is required for Gondala's to be able to be controlled late game in Florì and possibly also in Venezia (Venice)
Plays fine on latest build. Most subtle amount of odd graphics flickering. Played first 30 min. Extremely playable so far. Menus are perfect too.

All settings default except for:
Recompiler: ASMJIT
Enaable SPU Loop Detection
Increase AVX512 width
Disable Vertex Cache

RPCS3 v0.0.27-14891-6981cbb9 Alpha | master

AMD Ryzen 9 7950X 16-Core Processor | 32 Threads | 31.74 GiB RAM | TSC: 4.492GHz | AVX-512+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19044, Service Pack: none, Compatibility mode: 0
RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 3060' running on driver 531.18.0.0
I'm doubtful this game is playable, the fact you had to use ASMJIT to increase stability, and only showing performance in closed off hallways doesn't help.
We need to see some screenshots/video of how it runs in the city areas and on more moderate (closer to recommended) hardware. AC games have had stability issues so we need to know there's no ongoing issues there too.
- SYS: RPCS3 v0.0.29-f9f2657c Alpha | HEAD | local_build
- SYS: AMD Ryzen 9 5900X 12-Core Processor | 24 Threads | 15.89 GiB RAM | TSC: 3.700GHz | AVX+ | FMA3
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19045, Service Pack: none, Compatibility mode: 0
- RSX: Found Vulkan-compatible GPU: 'NVIDIA GeForce RTX 3080' running on driver 537.13.0.0
- SYS: Firmware version: 4.90

Status: Playable

The game runs with a solid 30 FPS, without using any faster performance settings.