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Runs over 65+ FPS in opening
(Crash @ End Of Opening Sequence) 
--Using-- 
CPU
LLVM
ASMJIT
Preferred SPU Threads (1)
Enable SPU Loop Detection
Firmware 4.81
load liblv 2.sprx
---------------------------------------------------------------------------------------------------------------------------------------
Fatal error
---------------------------
Unhandled Win32 exception 0xC0000005.
Segfault writing location 0000000049dbf010 at 00000000001941cc.
Instruction address: 00000000001941cc.
Function address: 0000000000194120 (base+0x184120).
Module name: 'rpcs3.exe'.
Module base: 0000000000010000.
RPCS3 image base: 0000000000010000.
--------------------------------------------------------------------------------------------------------------------------------------


RPCS3 v0.0.3-3-c7c0139 Alpha
AMD A4-5000 APU with Radeon™ HD Graphics  | 4 Threads | 7.47 GiB RAM | AVX
[...]
E {PPU[0x1000013] Thread (LoopCore) [0x016d2a80]} 'cellKbClearBuf' failed with 0x80121002 : CELL_KB_ERROR_INVALID_PARAMETER [1]
E {PPU[0x1000013] Thread (LoopCore) [0x016d2a80]} 'cellKbClearBuf' failed with 0x80121002 : CELL_KB_ERROR_INVALID_PARAMETER [2]
E {PPU[0x1000013] Thread (LoopCore) [0x016d2a80]} 'cellKbClearBuf' failed with 0x80121002 : CELL_KB_ERROR_INVALID_PARAMETER [3]

I need someone to see if my PS3 files are all right.
I can upload them to mega.
Removed console spam, attach an actual log as per the guidelines

"Before asking for support, read the How to ask for support guide."
(08-25-2017, 01:08 PM)Ani Wrote: [ -> ]Removed console spam, attach an actual log as per the guidelines

"Before asking for support, read the How to ask for support guide."

So I guess the log will tell the same errors I posted then.
This was different this time.
Segfault writing location 00000000372b8090 at 00000000001941cc.
There are a lot of issues here, needs debugging.

Note:
TODO: Unsupported SPU Thread Group type (0x18)
TODO: Unimplemented SPU Thread options (0x2)
sys_rsx_attribute(packageId=0x202

cellKbInit may be at fault here as it's returning initialized when there's no keyboard. Need to check if this behavior is correct
(08-25-2017, 04:14 PM)Ani Wrote: [ -> ]This may help
https://github.com/RPCS3/rpcs3/pull/3314

So what do I do now?
Will that fix be added to the next build or do I need to do something?
I am new to this so I need to know what to do to do the next test.
Would checking automatically load required libraries make any difference?
Actually I checked again and the fix is wrong. Issue is elsewhere.

cellKb initializes without device as opposed to cellCamera for example.

You also can't LLE load input libraries yet.
(08-26-2017, 01:16 AM)Ani Wrote: [ -> ]Actually I checked again and the fix is wrong. Issue is elsewhere.

cellKb initializes without device as opposed to cellCamera for example.

You also can't LLE load input libraries yet.

Do you need the game files I have?
Can you check to see if my game file are OK and not the problem?
I can check back here in a week to let you work on it more.
This game might can be added to the compatibility list as intro but I guess more testing needs to be done before that.
Thanks
You'll need to wait on a dev to look into it and fix it.
1 week is too little, but check back often on the game's thread to keep up to date.
DELETE THIS, I MOVED IT.