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Full Version: Mass Effect [NPUB31052]
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build 0.0.3-37bc2b3
loads up a black screen and nearly instantly stops no mater the options chosen.
build 0.0.3-3-4aa8913

goes ingame now its not the best looking but its frame rate is ok with lows that hit about 10fps and high in the 20s dose not need Write color buffers but I just didn't spend my time

log
Almost playable as of 0.0.5-7253-7b4f70390. I get full framerate and most graphics working properly under both OGL and Vulkan (nVidia). No crashes after about an hour of play.

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The main issue I see is bad alpha blending / clamping / saturation / whatever you'd call it on these light corona textures that show up as either white or black balls, and the "cinematic" offscreen light flashes covering up the entire screen sometimes

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I think this may be playable now. I've never played this game before, but it seems to all be functioning as it should.
Mass Effectâ„¢ [NPUB31052]
I had to enable Write Color Buffer, but other than that, everything is default.

RPCS3 v0.0.29-15504-eb978a74 Alpha | master
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX-FA disabled by default

Video Clip: https://youtu.be/G-CEQGCM4-s
Game still not playable for me. I still have weird white blocks with multicolored outlines.

Specs: AMD Ryzen 5 1600 Six-Core Processor | 12 Threads | 15.95 GiB RAM | TSC: 3.200GHz | AVX+ | FMA3

NVIDIA GeForce GTX 1070' running on driver 546.33.0.0.

Firmware version: 4.90.

Playing using: RPCS3 v0.0.30-15913-b6e97461 Alpha | master

Operating System: Win 10.
@techguy95 You need to play a log file on your reports.
(01-05-2024, 10:43 PM)nickrossman39 Wrote: [ -> ]@techguy95 You need to play a log file on your reports.

I've included one now. Hopefully this gets fixed.