02-12-2017, 02:13 PM
nash67
08-19-2017, 02:53 AM
RPCS3 v0.0.3-3-9d1aebc
crashes out the emulator straight away
crashes out the emulator straight away
09-09-2017, 10:33 PM
RPCS3 v0.0.3-3-0457f23 Alpha
Still nothing.
Crashes emulator with PPU Interpreter with PPU LLVM this error occurs:
F {PPU[0x1000000] Thread (main_thread) [0x0002481c]} class std::runtime_error thrown: Unregistered PPU function
Still nothing.
Crashes emulator with PPU Interpreter with PPU LLVM this error occurs:
F {PPU[0x1000000] Thread (main_thread) [0x0002481c]} class std::runtime_error thrown: Unregistered PPU function
10-13-2017, 02:10 PM
RPCS3 v0.0.3-3-bb398c4 Alpha
Ingame
Requires PPU Interpreter (fast) to boot and enable write color buffers or rendering will be black.
First time I ran the game I had this error:
F {SPU[0x2000004] Thread (bitsquCellSpursKernel4)} class std::runtime_error thrown: Unknown STOP code: 0x3fff (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1770)
Simply press resume and the game unfreezes.
Ingame
Requires PPU Interpreter (fast) to boot and enable write color buffers or rendering will be black.
First time I ran the game I had this error:
F {SPU[0x2000004] Thread (bitsquCellSpursKernel4)} class std::runtime_error thrown: Unknown STOP code: 0x3fff (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1770)
Simply press resume and the game unfreezes.
04-08-2018, 04:08 PM
RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD
Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX
Close to playable, just a bit too low framerate. Most likely due to the fact PPU interpreter is still required.
Colors are fixed without need for any specific settings (pics below) 2 are direct comparisons to Asinine's previous post.
I get about 15-20 fps walking around the training facility. Light audio popping likely due to framerate.
Didn't crash on my first boot.
If this game could use PPU recompiler it'd be playable.
Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX
Close to playable, just a bit too low framerate. Most likely due to the fact PPU interpreter is still required.
Colors are fixed without need for any specific settings (pics below) 2 are direct comparisons to Asinine's previous post.
I get about 15-20 fps walking around the training facility. Light audio popping likely due to framerate.
Didn't crash on my first boot.
If this game could use PPU recompiler it'd be playable.