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rpcs3-v0.0.1-2017-02-11-b407d12e_win64

Nothing

nash67

RPCS3 v0.0.3-3-9d1aebc
crashes out the emulator straight away
RPCS3 v0.0.3-3-0457f23 Alpha
Still nothing.

Crashes emulator with PPU Interpreter with PPU LLVM this error occurs:
F {PPU[0x1000000] Thread (main_thread) [0x0002481c]} class std::runtime_error thrown: Unregistered PPU function
RPCS3 v0.0.3-3-bb398c4 Alpha
Ingame

Requires PPU Interpreter (fast) to boot and enable write color buffers or rendering will be black.
[Image: 28e87bcd9d.jpg]
[Image: 68549130c1.jpg]
First time I ran the game I had this error:

F {SPU[0x2000004] Thread (bitsquCellSpursKernel4)} class std::runtime_error thrown: Unknown STOP code: 0x3fff (Out_MBox is empty)

(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1770)
Simply press resume and the game unfreezes.
RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX

Close to playable, just a bit too low framerate. Most likely due to the fact PPU interpreter is still required.

Colors are fixed without need for any specific settings (pics below) 2 are direct comparisons to Asinine's previous post.

I get about 15-20 fps walking around the training facility. Light audio popping likely due to framerate.

Didn't crash on my first boot.

If this game could use PPU recompiler it'd be playable.