RPCS3 Forums

Full Version: Dead or Alive 5 [BLES01907]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.

Butz_san

Using last master revision of RPCS3 this game goes ingame, like you can see in the video, in the first battle, the characters are green, but in the second fight, the graphics are good, however it is extremely slow, like 4fps Smile

Settings: All recomended (Vulkan, and recompiler)

Do not activate strict rendering or the game will crash



Code:
https://mega.nz/#!xQsDCZaB!C-NKT0Dv1bHCpa3WY_7nw9-4x1JVRdxCqm-ryBvB1m8
RPCS3 v0.0.5-6675-bd1d4de42 Alpha | HEAD

Graphic bugs are fixed now, speed on an i7-2600K 4.60GHz is about 20fps.
RPCS3 v0.0.5-6696-dca6f1f86 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX



Playable. PSN playable, same here. Light shadow issues and a couple of intensive stages dip slightly below 60, but it still almost always stays at 60 and doesn't dip low enough to not be considered playable. Weaker CPUs may have issues having playable framerates on some maps like warzone or the oil rigs where even my 8700k gets ~55 right now.
rpcs3-v0.0.5-6956-af71cf09_win64

[email protected], 16GB RAM, n1080, AVX+, TSX

In-game, but not playable. Freezes after some fighting and crashes with a mem access violation.

I only get 35 - 45fps average. Same results and freezes/crashes with PSN Last Round game.

See log. Thanks.