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Full Version: Sky Fighter Demo [NPEB90286]
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Game advances to start screen but does not react on pressing start Button, what a hell????
In game - buttons work Smile


It would be nice working and all, if not this error happened:

W {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZPASS_PIXEL_CNT
S {rsx::thread} RSX: New program compiled successfully
S {rsx::thread} RSX: New program compiled successfully
E {rsx::thread} RSX: Invalid RSX method 0x144 (arg=0xc8000001)
(in file Emu\RSX\rsx_methods.cpp:45)
E {rsx::thread} RSX: Invalid RSX method 0xe7c0 (arg=0xc3fa57d9)
(in file Emu\RSX\rsx_methods.cpp:45)
E {rsx::thread} HLE: Getting the real address failed. (addr=0x3f7dfcc0)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x3F7DFCC0, put=0x90FDC
E {rsx::thread} HLE: Getting the real address failed. (addr=0x3f7dfcc0)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x3F7DFCC0, put=0x90FDC
E {rsx::thread} HLE: Getting the real address failed. (addr=0x3f7dfcc0)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x3F7DFCC0, put=0x90FDC
E {rsx::thread} HLE: Getting the real address failed. (addr=0x3f7dfcc0)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x3F7DFCC0, put=0x90FDC
E {rsx::thread} RSX: Application has failed to recover, discarding FIFO queue
W {PPU[0x1000005] Thread (S1SpursHdlr0) [0x005c4378]} sys_spu: sys_spu_thread_group_start(id=0x2)
W {PPU[0x1000005] Thread (S1SpursHdlr0) [0x005c4394]} sys_spu: sys_spu_thread_group_join(id=0x2, cause=*0xd009eda0, status=*0xd009eda4)
W {PPU[0x1000005] Thread (S1SpursHdlr0) [0x005c4378]} sys_spu: sys_spu_thread_group_start(id=0x2)
W {PPU[0x1000005] Thread (S1SpursHdlr0) [0x005c4394]} sys_spu: sys_spu_thread_group_join(id=0x2, cause=*0xd009eda0, status=*0xd009eda4)
RPCS3 v0.0.5-6653-d957531da Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX


Ingame. Would be potentially considered playable if these issues were fixed:
A) The sound is completely broken without SPU threads set low and loop disabled. Even then, the audio stops completely after a short while.
B) Mem access errors at random during the campaign. Doesn't seem to in the tutorial. The tutorial may just be too short and I got lucky, didn't test thoroughly.
C) The FPS is generally pretty good (usually around 30) but can rarely dip below 20 which makes controlling the plane difficult in intensive situations.

Edit: I did not try PPU interpreter for the mem access errors but the fps dips too low already that it wouldn't be considered playable. If you're determined to play it may be worth trying.
Edit 2: Also, uses Sixaxis controls so it requires a PS4 controller.

Log with a mem error run included.
rpcs3-v0.0.6-8445-033836d8_win64

Playable.