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Full Version: Fuse [NPUB30874]
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shoaibgazi

nothing happen.
RPCS3 v0.0.4-6226-17bfb3be Alpha
Still nothing. Dies with the following error after a few seconds even with interpreters.

F {PPU[0x1000000] Thread (main_thread) [0x0055f7f8]} class std::runtime_error thrown: Trap!
(in file Emu\Cell\PPUInterpreter.cpp:3098)
RPCS3 v0.0.5-6998-3935cef69 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX


Intro on PPU fast, crashes just a couple seconds in.
RPCS3 v0.0.8-9487-7d2ed920

Ingame with fps 30 and write color buffers.
RPCS3 v0.0.24-14207-eff1e4bd Alpha
Playable! I played the whole game from start to finish, and can also confirm offline split-screen works!
It's a 30FPS game (needs 30fps cap or native framelimiter). But illusion made a FPS patch to allow for variable framerates even higher than 60FPS!
I have a 5950X (same perf as 5800X) and get 45-60 fps for most of the game with some areas reaching 60-70.

The game requires WCB, and some other settings, I've added the required settings to wiki https://wiki.rpcs3.net/index.php?title=Fuse
Users who meet system recommendations should be able to maintain 30FPS, if you have Zen4, orĀ  a strong Intel system like 12700K or faster, then 60FPS lock is possible.

Hmm performance is still a bit low on a R5 3600. I will leave this as ingame until we get Vulkan 1.3 merge, or some other speedup.