07-22-2017, 06:25 PM
Pages: 1 2
07-22-2017, 07:40 PM
This tells nothing. Settings, hardware used, log file, games tested?
GrayNyan
07-23-2017, 02:51 AM
I have Intel i5-6600k, GTX 1060 6GB, 8GB RAM
LLVM and ASMJIT, Vulkan, XAudio2
I've tested both Catherine and Persona 5 and they both have audio cracklings/stutter
LLVM and ASMJIT, Vulkan, XAudio2
I've tested both Catherine and Persona 5 and they both have audio cracklings/stutter
Arzack
08-06-2017, 11:49 AM
I'm pretty sure that if the audio is crackling, the fault lies at synchronization between graphics and audio. There's nothing wrong with the audio processing. It's the way of how to control the 'buffer rate' of the audio sample. This is happens when the audio input buffer rate is not as longer enough that it can handle the input load as well as the audio output buffer rate is not as shorter enough to synchronize with graphic. There are three types of audio buffer; a buffer on audio inputs, buffer on audio reading and buffer on audio outputs. Usually buffer on audio reading can't be control.
With the current build of rpcs3, there's no extensive settings to control audio buffer rate internally. Luckily with my experience on dealing other kind of consoles emulators, I found out that audio buffer rate also can be control with audio manager or system mixer. With a central audio manager that can control the audio api and buffer rate on your computer, rpcs3 doesn't need to process audio internally which lessen the load of processing in rcps3.
For examples, in windows platform, there is VB-audio which is a donation-ware program. It is excellent in handling audio buffer rate. For your info, windows has different audio APIs. There are MME, KS, WASAPI and ASIO. This program can also choose among these API to work with. Don't worry if you know nothing on how to use this program because it comes with a manual.
I'm sure that there is other program such as vb-audio for linux platform but, I don't know about it because I'm a windows user.
With the current build of rpcs3, there's no extensive settings to control audio buffer rate internally. Luckily with my experience on dealing other kind of consoles emulators, I found out that audio buffer rate also can be control with audio manager or system mixer. With a central audio manager that can control the audio api and buffer rate on your computer, rpcs3 doesn't need to process audio internally which lessen the load of processing in rcps3.
For examples, in windows platform, there is VB-audio which is a donation-ware program. It is excellent in handling audio buffer rate. For your info, windows has different audio APIs. There are MME, KS, WASAPI and ASIO. This program can also choose among these API to work with. Don't worry if you know nothing on how to use this program because it comes with a manual.
I'm sure that there is other program such as vb-audio for linux platform but, I don't know about it because I'm a windows user.
Green
08-07-2017, 11:32 AM
I found that using the lowlantency-hwe kernel (4.10.0.30.33) in Ubuntu 16.04 had helped to eliminate the audio crackling in RPCS3. When I was using the generic-hwe kernel, I had to start RPCS3 with PULSE_LATENCY_MSEC=30 as a workaround.
Chojol
08-08-2017, 02:34 AM
I have the same issue.
I'm not sure if it's because of the game's compatibility but the audio crackling happens for Catherine and Dragon's crown.
Any tweak that needs to be done to solve this?
My specs are:
Nvidia geforce 770 GT
i5 4690
16gb of RAM
Windows 10
I'm not sure if it's because of the game's compatibility but the audio crackling happens for Catherine and Dragon's crown.
Any tweak that needs to be done to solve this?
My specs are:
Nvidia geforce 770 GT
i5 4690
16gb of RAM
Windows 10
Yagami Light9
08-08-2017, 06:42 AM
@Chojol
Try with these settings :
[CPU]
*Preferred SPU Threads: 1
*Additional Settings:
-Lower SPU thread priority
-SPU loop detection
Try with these settings :
[CPU]
*Preferred SPU Threads: 1
*Additional Settings:
-Lower SPU thread priority
-SPU loop detection
Adri882009
08-12-2017, 11:10 PM
(08-08-2017, 06:42 AM)Yagami Light9 Wrote: [ -> ]@Chojol
Try with these settings :
[CPU]
*Preferred SPU Threads: 1
*Additional Settings:
-Lower SPU thread priority
-SPU loop detection
i just register my account in the forum for tells Thank you! i am tested persona 5 with this settings and the audio crackling just disapear in about 80% still remains in the anime cutscenes, but is totally playable with this issue and don't get anoiyng to mutch, maybie in future patchs the game itself runs more smooth and the sound just sound correctly in 100%
09-18-2021, 03:16 PM
Fight Night Champion audio crackling.
My specs are:
Nvidia geforce 640 GT
i7 4770
8gb of RAM
Windows 10
My specs are:
Nvidia geforce 640 GT
i7 4770
8gb of RAM
Windows 10
09-18-2021, 03:52 PM
(09-18-2021, 03:16 PM)Aztec2012 Wrote: [ -> ]Fight Night Champion audio crackling.
My specs are:
Nvidia geforce 640 GT
i7 4770
8gb of RAM
Windows 10
I believe that emulating audio for that game is quite hard, I would expect it on your PC
You should have made your own thread instead of necroing this one tho
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