Etokapa
07-04-2017, 05:31 PM
Game: PIYOTAMA (????) [NPJA00017]
Build: rpcs3-v0.0.2-2017-07-04-ba013d63 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Nothing
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1920x1080 | 16:9 | Frame limit Auto | Invalidate Cache Every Frame | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Piyotama [NPUA80091], PIYOTAMA [NPEA00065]
Tested on 1 combination of the Renderer, PPU, and SPU configurations.
OPENGL
OGL+Int(f)+Rec(ASMJIT): Nothing. White Screen. Stuck on F {PPU[0x1000000] Thread (main_thread) [0x001d31c8]} class std::runtime_error thrown: Unimplemented (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGcmSys.cpp:1203)
Build: rpcs3-v0.0.2-2017-07-04-ba013d63 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Nothing
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1920x1080 | 16:9 | Frame limit Auto | Invalidate Cache Every Frame | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Piyotama [NPUA80091], PIYOTAMA [NPEA00065]
Tested on 1 combination of the Renderer, PPU, and SPU configurations.
OPENGL
OGL+Int(f)+Rec(ASMJIT): Nothing. White Screen. Stuck on F {PPU[0x1000000] Thread (main_thread) [0x001d31c8]} class std::runtime_error thrown: Unimplemented (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGcmSys.cpp:1203)