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Full Version: Mercenaries 2: World in Flames [BLES00323]
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RPCS3 v0.0.2-13-431a1ef Alpha
OpenGL
Quote:·F 0:14:16.244753 {rsx::thread} class std::runtime_error thrown: Unknown primitive type 205
(in file C:\rpcs3\rpcs3\Emu\RSX\gcm_enums.cpp:45)
Vulkan
Quote:·F 0:04:41.591231 {rsx::thread} class std::runtime_error thrown: Verification failed:
(in file c:\rpcs3\rpcs3\emu\rsx\rsx_cache.h:67)
RPCS3 v0.0.3-3-632c887 Alpha

This was ingame a few weeks ago when I was able to capture these couple of clips:
https://streamable.com/ysf5j
https://streamable.com/udzcx

But something has regressed and in the current build v0.0.3-3-632c887 Alpha it gets to the menu but when trying to go ingame crashes with:

Quote:F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Vertex info
-----------
0(214) : error C1008: undefined variable "diff_color"
(0) : error C2003: incompatible options for link

Attached log is for opengl with the above error.
In vulkan RPCS3 crashes as soon as you launch the game.
RPCS3 v0.0.4-6195-3fbc960c Alpha
This is ingame, seems very playable, performance could be a little better maybe.

Edit: Log file attached, sorry!
RPCS3 v0.0.8-9578-0d7aa5e3 Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i9-9900KF CPU @ 3.60GHz | 16 Threads | 15.91 GiB RAM | TSC: Bad | AVX+ | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
·! 0:00:00.000000 RSX: Found vulkan-compatible GPU: 'GeForce GTX 1070' running on driver 441.87.0.0

stats: playable

ingame stable at 29 to 30fps all the time.

it's fine and no crash or freeze at all 

log file and screenshots in Attachment
So many texture glitch,how can be playable?