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(01-20-2018, 08:11 AM)andrej_ Wrote: [ -> ]Questions about this one.

1) Disk states to support native 1080p (1980x1080), but in 1080p there is constant flickering and wrong display size in Vulkan\GL. In DX12 logos run ok, but freezes after.

2) Core i7-4790 (HT), GTX980.  CPU is always <= 50% as if it doesn't use HT. Why?
GPU <=25%. Given this, frame rate drops to 40+, average 50. What is the bottleneck?

I'm new here. Do developers read this?

1. Most PS3 games that claim that they support 1080p use a type of upscaling, and the emulator doesn't handle well this upscaling. You have to do it with Resolution Scale. DirectX 12 isn't so developed as Vulkan and OpenGL does.

2. About GPU usage, it's normal, because it's rendering PS3 graphics (2006). The bottleneck here is the CPU, not the GPU, because emulation relies on CPU.
(01-22-2018, 07:38 AM)MarioSonic2987 Wrote: [ -> ]2. About GPU usage, it's normal, because it's rendering PS3 graphics (2006). The bottleneck here is the CPU, not the GPU, because emulation relies on CPU.

But why CPU is always < 50%? It's something about HT handling here..
(01-24-2018, 10:35 PM)andrej_ Wrote: [ -> ]But why CPU is always < 50%? It's something about HT handling here..

The emulated console CPU isn't very well optimized. The SPU side, specifically. This build provides more speed to this game.

https://ci.appveyor.com/project/rpcs3/rp.../artifacts

It's unstable with some games, so be careful.
(01-28-2018, 10:50 AM)MarioSonic2987 Wrote: [ -> ]
(01-24-2018, 10:35 PM)andrej_ Wrote: [ -> ]But why CPU is always < 50%? It's something about HT handling here..

The emulated console CPU isn't very well optimized. The SPU side, specifically. This build provides more speed to this game.

https://ci.appveyor.com/project/rpcs3/rp.../artifacts

It's unstable with some games, so be careful.

This version is awesome as far as performance. Problem is, the second I get in-game audio is gone. Anything I may need to do to fix that?
E {rsx::thread} RSX:
F {rsx::thread} class std::runtime_error thrown: Failed to compile vertex shader
(in file Emu\RSX\VK\VKVertexProgram.cpp:350)
Use OpenGL, it should solve the crash above.
(03-29-2018, 02:10 AM)Asinine Wrote: [ -> ]Use OpenGL, it should solve the crash above.

E {rsx::thread} RSX: dst index out of range: 16
E {rsx::thread} RSX: Failed to compile vertex shader: 0(222) : error C1008: undefined variable "dst_reg16"

F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Vertex info
-----------
0(222) : error C1008: undefined variable "dst_reg16"
(0) : error C2003: incompatible options for link
'
Used OpenGL 
last build  RPCS3 v0.0.5-6605
Thats a seperate error, and seems like a regression I'll report it. In the mean-time maybe try using a build from February with OpenGL.
i got 10 fps 
my spec i5 7400 
gtx 1060 6gb
8gb of ram
Hello, i can play the game at 40-50fps but when I open any menu, fps drops to 15 or lower like upgrading any skills menu, choosing game difficulty etc.
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