Reaches ingame with graphical glitches. Freezes after a time. Tested in e3e3191.
Core
PPU: Interpreter (fast)
SPU: Interpreter (precise)
LLE Modules
Automatic
Graphics
- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync
Audio
- XAudio2
Tried it on latest build, and it seems to cause an infinite loop of U {PPU[0x1000000] Thread (main_thread) [0x00bd19c0]} sceNp TODO: sceNpManagerUnregisterCallback(), game blackscreens after the GTA IV logo, and RPCS3.log is 100MB so can't upload it. These messages still keep on happening even after I stop the emulation. Tried all PPU and SPU settings but all of them resulted in this same error.
Obviously you're not going to upload an uncompressed text file, that doesn't make any sense. Read the Global Forum Rules for attachment information.
Worked perfectly in build 7311, now lighting is broken, water is invisible and the sky is black (tested on build 7390)
Tested with
AMD Radeon R9 380 2GB
Intel i7-8700
LLVM Recompiler for both SPU and PPU, Strict Rendering Mode on, everything else on stock
vs
You should set Write Color Buffers to ON to fix the reflections (water or cars for example).
(09-26-2018, 04:36 PM)MarioSonic2987 Wrote: [ -> ]You should set Write Color Buffers to ON to fix the reflections (water or cars for example).
Reflections are working now, lighting and headlights are still broken