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Full Version: Sonic & All-Stars Racing Transformed [BLES01646]
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RPCS3 v0.0.2-6-8e64e9d Alpha
The game freezes after intro logos.
RPCS3 v0.0.5-7338-16dcbe8c Alpha | HEAD
White screen only after intro logos.
[Image: w3I0e7S.png]
Build: RPCS3 0.0.5-7626-8d308bb4 Alpha

Status: Intro -> Ingame

Different situation: Suffers performance and graphical issues.
ASMJIT, LLVM -> 6fps~ (OpenGL 3fps~)
Interpreter (fast) -> 0.5fps~

Screenshot:

[Image: unknown.png][Image: unknown.png][Image: unknown.png]
RPCS3 v0.0.9-9832-1669e958 Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i9-9900KF CPU @ 3.60GHz | 16 Threads | 15.91 GiB RAM | TSC: Bad | AVX+ | TSX

Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
·! 0:00:00.000000 RSX: Found vulkan-compatible GPU: 'GeForce GTX 1070' running on driver 441.87.0.0

stats: playable

ingame stable at 29 to 30fps all the time.

it's fine and no crash or freeze at all 

log file and screenshots in Attachment
works well but the sound disappears after a few seconds/minutes of play !

tested with openal and xaudio, same result, tested on 4 differents hardware/config (win10/win7)


tested on rev: 0.0.11-10661
I can reproduce the issue , as soon as you start a drift , the sound cuts and never come back.
I have the same problem of pcca-matrix.
I tried to work on the configuration but it didn't help.
Could developers solve this problem?
(09-06-2020, 10:36 PM)akide Wrote: [ -> ]I have the same problem of pcca-matrix.
I tried to work on the configuration but it didn't help.
Could developers solve this problem?

Enabling lower spu thread priority and asmjit helps (i've an i9 10k9, rtx 2080), 720p auto aliasing, anisotropic auto, async shader, vsync and multithreaded rsx and then it stays good here, also after a race it stays ok now.