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Full Version: Monster Jam: Path of Destruction [BLUS30561]
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RPCS3 v0.0.2-6-8e64e9d Alpha
Black screen only.
Quote:·F 0:00:05.260358 {rsx::thread} class std::runtime_error thrown: Unknown cull face 0x0
(in file C:\rpcs3\rpcs3\Emu\RSX\gcm_enums.cpp:849)
RPCS3 v0.0.4-6207-970d2a06 Alpha | HEAD
Black screen with FPS counter.

Quote:·F 0:00:02.781727 {rsx::thread} class std::runtime_error thrown: Unknown cull face 0x0
(in file Emu\RSX\gcm_enums.cpp:838)
RPCS3 v0.0.5-6977-8f1c36d79 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX



Updating log, still has the same error.
RPCS3 v0.0.5-7257-acf1286b Alpha | HEAD
Ingame with graphic bugs.
[Image: 7v7IxM6Y_o.png]
[Image: fH98oUP3_o.png]
yes half screen
still half screen but good performance

[Image: attachment.php?aid=11904]
RPCS3 v0.0.9-9829-e1b4cf15 Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i9-9900KF CPU @ 3.60GHz | 16 Threads | 15.91 GiB RAM | TSC: Bad | AVX+ | TSX

Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
·! 0:00:00.000000 RSX: Found vulkan-compatible GPU: 'GeForce GTX 1070' running on driver 441.87.0.0

stats: playable

ingame stable at 29 to 30fps all the time.

it's fine and no crash or freeze at all 

log file and screenshots in Attachment
RPCS3 Version: 0.0.21-13349-f3a325fe Alpha

The half-screen issue is fixed by enabling 'Write Depth Buffers' under ADVANCED and loading LIBLV2.sprx in ADVANCED as well (as per the previous comment/submission's logs) - (res @ 150% / 1920x1080)