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Full Version: AC/DC Live: Rock Band Track Pack [BLUS30235]
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RPCS3 v0.0.2-6-8e64e9d Alpha
After pressing START:
Quote:·F 0:01:41.046640 {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
'
RPCS3 v0.0.6-7881-3ef16bee Alpha
Works really good, performance is 60fps almost all the time, maybe some slowdowns on bigger stages.
No input lag, using Rock Band Xbox 360 guitar (had to do some input binding, buttons were swapped in-game)
Needs "Write color buffers" (otherwise gets stuck on the first logo) and use "MMJoystick" on pad configuration, then change "Device class" to "Guitar"
Can you test the bigger stages to see if they have slowdowns? If this is playable then we need 3 screenshots, and you should say if a game is ingame or playable because otherwise i don't know where to move it.
Thanks! - For now I've moved it to ingame.
(03-19-2019, 11:24 AM)Asinine Wrote: [ -> ]Can you test the bigger stages to see if they have slowdowns? If this is playable then we need 3 screenshots, and you should say if a game is ingame or playable because otherwise i don't know where to move it.
Thanks! - For now I've moved it to ingame.

The bigger stages are actually not that bad, it only drops about 10fps in between moments, when the camera pans at the whole stage, but that only happens once in a while, so even if you're playing on a huge stage, doesn't mean you're getting 50fps all the time, only when the camera pans out.
I uploaded a picture of a big stage, thats one of the worst case scenario, but it's still really playable.
Sorry forgot to mention, the game IS playable, good framerate, no visual glitches, no crashes.
Considering your CPU, yeah i think we can move this to playable Smile thanks!