Etokapa
06-10-2017, 04:26 AM
Game: Super Stardust HD | Star Strike HD [NPJA00012]
RPCS3 Version: v0.0.2-4845 9cee2dd Alpha | 09 June, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Intro (Saw part of Title Screen)
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1280x720 | 16:9 | Frame limit Auto | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Super Stardust HD [NPUA80068], Super Stardust HD [NPEA00014]
Tested on 10 combinations of the Renderer, PPU, and SPU configurations. A little slow to boot, but it loads. Always stops at at the same place with the same error.
OPENGL
OGL+Int(p)+Int(p): 20FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
OGL+Int(p)+Int(f): 5-45FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
OGL+Int(p)+Rec(ASMJIT): 3-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
OGL+Int(f)+Int(p): 4-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
OGL+Int(f)+Int(f): 4-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
OGL+Int(f)+Rec(ASMJIT): 4-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
OGL+Rec(LLVM)+Int(p): 47-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
OGL+Rec(LLVM)+Int(f): 48-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
OGL+Rec(LLVM)+Rec(ASMJIT): 43-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
VULKAN
V+Int(f)+Int(p): 3-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
RPCS3 Version: v0.0.2-4845 9cee2dd Alpha | 09 June, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Intro (Saw part of Title Screen)
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1280x720 | 16:9 | Frame limit Auto | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Super Stardust HD [NPUA80068], Super Stardust HD [NPEA00014]
Tested on 10 combinations of the Renderer, PPU, and SPU configurations. A little slow to boot, but it loads. Always stops at at the same place with the same error.
OPENGL
OGL+Int(p)+Int(p): 20FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
OGL+Int(p)+Int(f): 5-45FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
OGL+Int(p)+Rec(ASMJIT): 3-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
OGL+Int(f)+Int(p): 4-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
OGL+Int(f)+Int(f): 4-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
OGL+Int(f)+Rec(ASMJIT): 4-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
OGL+Rec(LLVM)+Int(p): 47-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
OGL+Rec(LLVM)+Int(f): 48-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
OGL+Rec(LLVM)+Rec(ASMJIT): 43-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
VULKAN
V+Int(f)+Int(p): 3-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080