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Full Version: Sniper: Ghost Warrior 2 [BLES01527]
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RPCS3 v0.0.2-6-8e64e9d Alpha
White screen only.
Quote:·F 0:00:19.172451 {PPU[0x1000014] Thread (RenderThread) [0x01211ce8]} class std::runtime_error thrown: Trap!
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUInterpreter.cpp:3115)
RPCS3 v0.0.4-6149-ae643135 Alpha | HEAD
Black screen only.
Quote:·F 0:00:18.458124 {PPU[0x1000000] Thread (main_thread) [0x00e13724]} sys_mutex: sys_mutex_create(): SYS_SYNC_PRIORITY_INHERIT
...
·F 0:00:18.567236 {PPU[0x1000000] Thread (main_thread) [0x00f2eb00]} sys_mutex: sys_mutex_create(): SYS_SYNC_PRIORITY_INHERIT
...
·F 0:00:18.569118 {PPU[0x1000010] Thread (Streaming AsyncCallback CGF) [0x00f45fc8]} sys_mutex: sys_mutex_create(): SYS_SYNC_PRIORITY_INHERIT
...
·F 0:00:18.703460 {PPU[0x1000017] Thread (RenderThread) [0x01116d14]} sys_mutex: sys_mutex_create(): SYS_SYNC_PRIORITY_INHERIT
...
·F 0:00:18.705429 {PPU[0x1000000] Thread (main_thread) [0x0110790c]} sys_mutex: sys_mutex_create(): SYS_SYNC_PRIORITY_INHERIT
·F 0:00:18.705429 {PPU[0x1000017] Thread (RenderThread) [0x01116dd0]} sys_mutex: sys_mutex_create(): SYS_SYNC_PRIORITY_INHERIT
...
·F 0:00:19.461631 {PPU[0x1000013] Thread (FMOD libAudio event receive thread) [0x00e13724]} sys_mutex: sys_mutex_create(): SYS_SYNC_PRIORITY_INHERIT
...
·F 0:00:19.762715 {PPU[0x1000013] Thread (FMOD libAudio event receive thread) [0x00e139b8]} sys_mutex: sys_mutex_create(): SYS_SYNC_PRIORITY_INHERIT
...
·F 0:00:27.554408 {PPU[0x1000017] Thread (RenderThread) [0x01211ce8]} class std::runtime_error thrown: Trap! (0x1211ce8)
rpcs3-v0.0.5-7503-65ca9344_win64

Ingame.

Image