RPCS3 Forums

Full Version: Resistance 2 [BCES00226]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5
Update:

Just did a test of the first level and the brightness issues in the first level appear to have been resolved by recent PR's. Game may be fully playable now. Don't have the time to check for now, but will in the future.
does Holar Tower  is fixed on LLVM ?
Not yet, need to use ppu fast for that checkpoint.
I've noticed some particle effects look pixelated, like they aren't scaled up properly.
Did a quick play of the game tonight. This game is not in a playable state yet, primarily due to the massive audio stuttering present which is very similar to the stuttering audio present in inFamous. Everything else appeared to be fine, except for a few textures which didn't look right in the distance (the ones that appeared as just light purple).

I was intending to do a full playthrough of the game, but it looks like waiting till the audio stuttering is fixed first is in order.

are you using spu loop
Yes I have that enabled

[edit]

Went and tested the first level with spu loop detection disabled:

Intro video - No change. Still suffering from audio stuttering badly.
In-game - Stuttering gone. Fixed.

I guess this is one of those rare games that it affects. Likely be the same with inFamous.
https://github.com/RPCS3/rpcs3/issues/8753
This means its not perfectly playable.
While I'm playing the US version, but might be useful to share here as well. Testing the game in 4K with 60 fps patch, can't quite hit 60fps yet


Follow up video testing CPU utilization, this game starts at 13:17


Another test on low end PC, frame rate is good, sounds are not. Related section starts at 21:45
Did a test of the most recent revision build and the choppy audios back, regardless of whether spu loop detection disabled or not. Definitely going to leave a play through of this off until that's fixed.
Pages: 1 2 3 4 5