RPCS3 v0.0.2-5-7b37b32 Alpha
Freeze at menu:
Quote:E {rsx::thread} RSX: Unknown/illegal instruction: 0x3d (forced unit 2)
E {rsx::thread} RSX: Invalid RSX method 0x3988 (arg=0x0)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:44)
RPCS3 v0.0.3-8-b396826 Alpha
Ingame.
Which version of Red Dead Redemption will run better?
Files are different in GOTY version right ?
BLES01179 update don't work on rpcs3. Don't even boot.
This update
EP1004-BLES01179_00-PATCH00V12080308-A0103-V0100-PE
RPCS3 v0.0.4-6314-2053de088 Alpha | HEAD
The game freezes after loading a new game.
RPCS3 v0.0.5-6662-8f4fa8a5b Alpha | HEAD
Intel® Core i5-6300HQ CPU @ 2.30GHz | 4 Threads | 7.89 GiB RAM | AVX+ | TSX
Can now move to ingame
[
attachment=7268]
That screenshot looks like an intro cutscene, you need to show a screenshot of ingame.
RPCS3 v0.0.5-6692-98b715d8c Alpha | HEAD
Ingame.
Which Settings do you used
I always get a Crash in The Intro cutscene
Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 0
Enable thread scheduler: true
SPU Decoder: Recompiler (ASMJIT)
Lower SPU thread priority: false
SPU Debug: false
Preferred SPU Threads: 0
SPU delay penalty: 3
SPU loop detection: true
SPU Shared Runtime: true
Lib Loader: Load liblv2.sprx only
Hook static functions: false
Load libraries:
[]
VFS:
$(EmulatorDir): ""
/dev_hdd0/: $(EmulatorDir)dev_hdd0/
/dev_hdd1/: $(EmulatorDir)dev_hdd1/
/dev_flash/: $(EmulatorDir)dev_flash/
/dev_usb000/: $(EmulatorDir)dev_usb000/
/dev_bdvd/: ""
/app_home/: ""
Enable /host_root/: false
Video:
Renderer: OpenGL
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: Off
Write Color Buffers: false
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: false
Debug output: false
Debug overlay: false
Use Legacy OpenGL Buffers: false
Use GPU texture scaling: true
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Vertex Cache: false
Enable Frame Skip: false
Force CPU Blit: false
Disable On-Disk Shader Cache: false
Use full RGB output range: true
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 100
Anisotropic Filter Override: 0
Minimum Scalable Dimension: 16
Driver Recovery Timeout: 1000000
D3D12:
Adapter: ""
Vulkan:
Adapter: AMD Radeon R5 M335
Force FIFO present mode: false
Force primitive restart flag: false
Audio:
Renderer: XAudio2
Dump to file: false
Convert to 16 bit: false
Downmix to Stereo: true
Buffer Count: 32
Start Threshold: 1
Input/Output:
Keyboard: "Null"
Mouse: Basic
Pad: Keyboard
Camera: "Null"
Camera type: Unknown
Move: "Null"
System:
Language: English (US)
Net:
Connection status: Disconnected
IP address: 192.168.1.1
Miscellaneous:
Automatically start games after boot: true
Exit RPCS3 when process finishes: false
Start games in fullscreen mode: false
Show FPS counter in window title: true
Show trophy popups: true
Show shader compilation hint: true
Use native user interface: true
Port: 2345