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Full Version: Red Dead Redemption: Undead Nightmare [BLES01179]
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wffl

RPCS3 v0.0.2-5-7b37b32 Alpha

Freeze at menu:
Quote:E {rsx::thread} RSX: Unknown/illegal instruction: 0x3d (forced unit 2)
E {rsx::thread} RSX: Invalid RSX method 0x3988 (arg=0x0)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:44)

wffl

RPCS3 v0.0.3-8-b396826 Alpha

Ingame.

Jhon1234

Which version of Red Dead Redemption will run better?

Files are different in GOTY version right ?


BLES01179 update don't work on rpcs3. Don't even boot.

This update
EP1004-BLES01179_00-PATCH00V12080308-A0103-V0100-PE
OPEN GL - LOW FPS but In-Game/INTRO Smile

[attachment=1298]

[attachment=1300]

[attachment=1301]
RPCS3 v0.0.4-6314-2053de088 Alpha | HEAD
The game freezes after loading a new game.
[Image: eS6YBIU.png]
RPCS3 v0.0.5-6662-8f4fa8a5b Alpha | HEAD
Intel® Core™ i5-6300HQ CPU @ 2.30GHz | 4 Threads | 7.89 GiB RAM | AVX+ | TSX

Can now move to ingame
[attachment=7268]
That screenshot looks like an intro cutscene, you need to show a screenshot of ingame.
RPCS3 v0.0.5-6692-98b715d8c Alpha | HEAD
Ingame.
[Image: D7RPt0V.jpg]
Which Settings do you used
I always get a Crash in The Intro cutscene
Core:
  PPU Decoder: Recompiler (LLVM)
  PPU Threads: 2
  PPU Debug: false
  Save LLVM logs: false
  Use LLVM CPU: ""
  Max LLVM Compile Threads: 0
  Enable thread scheduler: true
  SPU Decoder: Recompiler (ASMJIT)
  Lower SPU thread priority: false
  SPU Debug: false
  Preferred SPU Threads: 0
  SPU delay penalty: 3
  SPU loop detection: true
  SPU Shared Runtime: true
  Lib Loader: Load liblv2.sprx only
  Hook static functions: false
  Load libraries:
    []
VFS:
  $(EmulatorDir): ""
  /dev_hdd0/: $(EmulatorDir)dev_hdd0/
  /dev_hdd1/: $(EmulatorDir)dev_hdd1/
  /dev_flash/: $(EmulatorDir)dev_flash/
  /dev_usb000/: $(EmulatorDir)dev_usb000/
  /dev_bdvd/: ""
  /app_home/: ""
  Enable /host_root/: false
Video:
  Renderer: OpenGL
  Resolution: 1280x720
  Aspect ratio: 16:9
  Frame limit: Off
  Write Color Buffers: false
  Write Depth Buffer: false
  Read Color Buffers: false
  Read Depth Buffer: false
  Log shader programs: false
  VSync: false
  Debug output: false
  Debug overlay: false
  Use Legacy OpenGL Buffers: false
  Use GPU texture scaling: true
  Stretch To Display Area: false
  Force High Precision Z buffer: false
  Strict Rendering Mode: false
  Disable ZCull Occlusion Queries: false
  Disable Vertex Cache: false
  Enable Frame Skip: false
  Force CPU Blit: false
  Disable On-Disk Shader Cache: false
  Use full RGB output range: true
  Consecutive Frames To Draw: 1
  Consecutive Frames To Skip: 1
  Resolution Scale: 100
  Anisotropic Filter Override: 0
  Minimum Scalable Dimension: 16
  Driver Recovery Timeout: 1000000
  D3D12:
    Adapter: ""
  Vulkan:
    Adapter: AMD Radeon ™ R5 M335
    Force FIFO present mode: false
    Force primitive restart flag: false
Audio:
  Renderer: XAudio2
  Dump to file: false
  Convert to 16 bit: false
  Downmix to Stereo: true
  Buffer Count: 32
  Start Threshold: 1
Input/Output:
  Keyboard: "Null"
  Mouse: Basic
  Pad: Keyboard
  Camera: "Null"
  Camera type: Unknown
  Move: "Null"
System:
  Language: English (US)
Net:
  Connection status: Disconnected
  IP address: 192.168.1.1
Miscellaneous:
  Automatically start games after boot: true
  Exit RPCS3 when process finishes: false
  Start games in fullscreen mode: false
  Show FPS counter in window title: true
  Show trophy popups: true
  Show shader compilation hint: true
  Use native user interface: true
  Port: 2345