Etokapa
06-03-2017, 12:36 AM
Game: Prince of Persia [NPUB30424]
RPCS3 Version: v0.0.2-6-8e64e9d Alpha | 02 June, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 32GB DDR3 | Windows 10 x64
Status: Intro (Started a new game and saw part of a cutscene.)
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1280x720 | 16x9 | Frame limit Off | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Prince of Persia [BLUS30214]
Tested on 6 combinations of the Renderer, PPU, and SPU configurations. I have never seen this happen before, but NPUB30424 gave birth to BLUS30214 after running once in RPCS3 and now they both sit in the Game List.
The mother takes a little while to load, but she does indeed boot!
OPENGL
OGL+Int(f)+Int(p): "Intro." 3FPS on logo cutscene. 30 FPS on loading screen. .5 FPS on cutscene and shows a white screen. Audio stutter.
OGL+Int(f)+Int(f): "Intro." 3FPS on logo cutscene. 30 FPS on loading screen. 3 FPS on cutscene. Slight audio stutter. RPCS3 takes 100% cpu usage during cutscene and game freezes.
OGL+Int(f)+Rec(ASMJIT): "Intro." 3FPS on logo cutscene. 20FPS on Title Screen. 30 FPS on loading screen. 1 FPS on cutscene and shows a white screen while sound effects continue to play.
OGL+Rec(LLVM)+Int(p): Can't boot. Stuck on F {PPU[0x1000000] Thread (main_thread) [0x00010230]} class std::runtime_error thrown: Trap! (0x365008) (No log attached)
VULKAN
V+Int(f)+Rec(ASMJIT): "Intro." 3FPS on logo cutscene. 20FPS on Title Screen. 30 FPS on loading screen. 2 FPS on cutscene. Freezes on F {rsx::thread} class std::runtime_error thrown: Unknown primitive type 255
(in file C:\rpcs3\rpcs3\Emu\RSX\gcm_enums.cpp:45)
D3D12
DX+Int(f)+Rec(ASMJIT): "Intro." 3FPS on logo cutscene. 22FPS on Title Screen. 30 FPS on loading screen. 1 FPS on cutscene. Freezes on F {rsx::thread} class std::runtime_error thrown: HRESULT = The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12Texture.cpp:161) RPCS3 crashes when Stop is pressed.
RPCS3 Version: v0.0.2-6-8e64e9d Alpha | 02 June, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 32GB DDR3 | Windows 10 x64
Status: Intro (Started a new game and saw part of a cutscene.)
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1280x720 | 16x9 | Frame limit Off | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Prince of Persia [BLUS30214]
Tested on 6 combinations of the Renderer, PPU, and SPU configurations. I have never seen this happen before, but NPUB30424 gave birth to BLUS30214 after running once in RPCS3 and now they both sit in the Game List.
The mother takes a little while to load, but she does indeed boot!
OPENGL
OGL+Int(f)+Int(p): "Intro." 3FPS on logo cutscene. 30 FPS on loading screen. .5 FPS on cutscene and shows a white screen. Audio stutter.
OGL+Int(f)+Int(f): "Intro." 3FPS on logo cutscene. 30 FPS on loading screen. 3 FPS on cutscene. Slight audio stutter. RPCS3 takes 100% cpu usage during cutscene and game freezes.
OGL+Int(f)+Rec(ASMJIT): "Intro." 3FPS on logo cutscene. 20FPS on Title Screen. 30 FPS on loading screen. 1 FPS on cutscene and shows a white screen while sound effects continue to play.
OGL+Rec(LLVM)+Int(p): Can't boot. Stuck on F {PPU[0x1000000] Thread (main_thread) [0x00010230]} class std::runtime_error thrown: Trap! (0x365008) (No log attached)
VULKAN
V+Int(f)+Rec(ASMJIT): "Intro." 3FPS on logo cutscene. 20FPS on Title Screen. 30 FPS on loading screen. 2 FPS on cutscene. Freezes on F {rsx::thread} class std::runtime_error thrown: Unknown primitive type 255
(in file C:\rpcs3\rpcs3\Emu\RSX\gcm_enums.cpp:45)
D3D12
DX+Int(f)+Rec(ASMJIT): "Intro." 3FPS on logo cutscene. 22FPS on Title Screen. 30 FPS on loading screen. 1 FPS on cutscene. Freezes on F {rsx::thread} class std::runtime_error thrown: HRESULT = The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12Texture.cpp:161) RPCS3 crashes when Stop is pressed.