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Etokapa

Game: Deep Black [NPUB30532]
RPCS3 Version: v0.0.2-5-7739f33 Alpha | 26 May, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 32GB DDR3 | Windows 10 x64
Status: Intro (Navigated through title screen menu.)
Settings:
--Core: Automatically load required libraries
Graphics: 1280x720 | 16x9 | Frame limit Off | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)

Tested on all combinations of the Renderer, PPU, and SPU configurations. Crippling performance, but the title screen looks nice! Fatal errors with Vulkan renderer mention D3D12.Huh

OPENGL
OGL+Int(f)+Int(p): "Intro." 20FPS on logo screens, 2FPS on title screen. No sound. Game froze while trying to start campaign with U {PPU[0x1000000] Thread (main_thread) [0x00db7138]} sceNp TODO: sceNpManagerGetChatRestrictionFlag(isRestricted=*0xd00409d0)
OGL+Int(f)+Int(f): "Intro." 20FPS on logo screens, 2FPS on title screen. No sound. Game froze while trying to start campaign with U {PPU[0x1000000] Thread (main_thread) [0x00db7138]} sceNp TODO: sceNpManagerGetChatRestrictionFlag(isRestricted=*0xd00409d0)
OGL+Int(f)+Rec(ASMJIT): "Intro." 20FPS on logo screens, 2FPS on title screen. No sound. Game froze while trying to start campaign with S {SPU[0x2000005] Thread (_libsailCellSpursKernel2)} SPU: Function detected [0x0fbe0-0x0fd54] (size=0x174)

OGL+Rec(LLVM)+Int(p): "Intro." 2FPS on logo screens, 2FPS on title screen. No sound. Game froze while trying to start campaign with U {PPU[0x1000000] Thread (main_thread) [0x002a4f48]} sceNp TODO: sceNpManagerGetChatRestrictionFlag(isRestricted=*0xd00409d0)
OGL+Rec(LLVM)+Int(f): "Intro." 2FPS on logo screens, 2FPS on title screen. No sound. Game froze while trying to start campaign with U {PPU[0x1000000] Thread (main_thread) [0x002a4f48]} sceNp TODO: sceNpManagerGetChatRestrictionFlag(isRestricted=*0xd00409d0)
OGL+Rec(LLVM)+Rec(ASMJIT): "Intro." 2FPS on logo screens, 2FPS on title screen. No sound. Game froze while trying to start campaign with S {SPU[0x2000003] Thread (_libsailCellSpursKernel0)} SPU: Function detected [0x0fbe0-0x0fd54] (size=0x174)

VULKAN
V+Int(f)+Int(p): "Intro." 20FPS on logo screens. No sound. Game froze while trying to load title screen with F {rsx::thread} class std::runtime_error thrown: Working buffer not big enough (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:64)
V+Int(f)+Int(f): "Intro." 20FPS on logo screens. No sound. Game froze while trying to load title screen with F {rsx::thread} class std::runtime_error thrown: Working buffer not big enough (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:64)
V+Int(f)+Rec(ASMJIT): "Intro." 18FPS on logo screens. No sound. Game froze while trying to load title screen with F {rsx::thread} class std::runtime_error thrown: Working buffer not big enough (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:64)

V+Rec(LLVM)+Int(p): "Intro." 20FPS on M for Mature screen and froze with F {rsx::thread} class std::runtime_error thrown: Working buffer not big enough (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:64)
V+Rec(LLVM)+Int(f): "Intro." 17FPS on M for Mature screen and froze with F {rsx::thread} class std::runtime_error thrown: Working buffer not big enough (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:64)
V+Rec(LLVM)+Rec(ASMJIT): "Intro." 19FPS on M for Mature screen and froze with F {rsx::thread} class std::runtime_error thrown: Working buffer not big enough (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:64)

D3D12
DX+Int(f)+Int(p): "Intro." 19PS on logo screens. No sound. Game froze while trying to load title screen with F {rsx::thread} class std::runtime_error thrown: Working buffer not big enough (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:64)
DX+Int(f)+Int(f): "Intro." 19PS on logo screens. No sound. Game froze while trying to load title screen with F {rsx::thread} class std::runtime_error thrown: Working buffer not big enough (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:64)
DX+Int(f)+Rec(ASMJIT): "Intro." 19PS on logo screens. No sound. Game froze while trying to load title screen with F {rsx::thread} class std::runtime_error thrown: Working buffer not big enough (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:64)

DX+Rec(LLVM)+Int(p): "Intro." 19FPS on M for Mature screen and froze with F {rsx::thread} class std::runtime_error thrown: Working buffer not big enough (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:64)
DX+Rec(LLVM)+Int(f): "Intro." 19FPS on M for Mature screen and froze with F {rsx::thread} class std::runtime_error thrown: Working buffer not big enough (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:64)
DX+Rec(LLVM)+Rec(ASMJIT): "Intro." 19FPS on M for Mature screen and froze with F {rsx::thread} class std::runtime_error thrown: Working buffer not big enough (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:64)



◆Build: v0.0.4-7027 (78101a9)
◆State: Playable || lighting bug/glitch
◆Settings:

[CPU]
PPU Decoder:
◆Recompiler (LLVM)
SPU Decoder:
◆Recompiler (ASMJIT)

Preferred SPU Threads:
◆Auto

[Additional Settings]
◆Lower SPU thread priority
◆Enable SPU loop detection

[Firmware Settings]
◆Load liblv2.sprx only

[GPU]
Renderer:
◆Vulkan
Resolution:
◆1280x720

[Additional Settings]
◆Use GPU texture scaling
◆VSync

Aspect ratio:
◆16:9
Frame limit:
◆OFF

[Audio]
Audio Out:
◆XAudio2
◆Downmix to Stereo
Game is now pretty much playable, all that's left is fixing the odd lighting and non transparent water.