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Etokapa

Game: WET [BLUS30403]
RPCS3 Version: v0.0.2-3-83ffd7c Alpha | 19 May, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 32GB DDR3 | Windows 10 x64
Status: Nothing
Settings:
--Core: Automatically load required libraries
Graphics: 1280x720 | 16x9 | Frame limit Off | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: WET [BLES00707]

Tested on 6 combinations of the Renderer, PPU, and SPU configurations.

OPENGL
OGL+Int(f)+Int(p): RPCS3 segfaults and crashes on startup with E {PPU[0x1000000] Thread (main_thread) [0x00966ef4]} SPU: RawSPUThread[0]: Read32(0xe0044034): unknown/illegal offset (0x4034)
OGL+Int(f)+Int(f): RPCS3 segfaults and crashes on startup with E {PPU[0x1000000] Thread (main_thread) [0x00966ef4]} SPU: RawSPUThread[0]: Read32(0xe0044034): unknown/illegal offset (0x4034)
OGL+Int(f)+Rec(ASMJIT): RPCS3 segfaults and crashes on startup with S {SPU[0x2000003] Thread (A2M MPAL CellSpursKernel3)} SPU: Function detected [0x04bb0-0x04c6c] (size=0xbc)

OGL+Rec(LLVM)+Int(p): RPCS3 segfaults and crashes on startup with E {PPU[0x1000000] Thread (main_thread) [0x0099df78]} SPU: RawSPUThread[0]: Read32(0xe0044034): unknown/illegal offset (0x4034)
OGL+Rec(LLVM)+Int(f): RPCS3 segfaults and crashes on startup with E {PPU[0x1000000] Thread (main_thread) [0x011d92cc]} SPU: RawSPUThread[0]: Read32(0xe0044034): unknown/illegal offset (0x4034)
OGL+Rec(LLVM)+Rec(ASMJIT): RPCS3 segfaults and crashes on startup with E {PPU[0x1000000] Thread (main_thread) [0x011d92cc]} SPU: RawSPUThread[0]: Read32(0xe0044034): unknown/illegal offset (0x4034)

In preparation for upcoming changes to the compatibility database, this thread is being moved to Loadable. Due to other threads for the same media (Disc or PSN) already being in that category.

If you find a specific game ID that performs differently than others for the same game+edition of the same format (PSN or Disc) even when tested with the same build and settings then please discuss it in the relevant thread(s) and PM a moderator so we can look into it.

Tested with: RPCS3 v0.0.4-6109-de465cb9 Alpha
If you mash the x button you can get to menu (almost), screen just past the scorpion. Then it freezes with a mem error I believe.
Then please provide a compatibility report (read this first!! https://forums.rpcs3.net/thread-196671.html ) once the post with all the relevant info has been made we can move this to intro.
Ingame as of the test here: https://forums.rpcs3.net/thread-181110.html with other Disc ID.
Requires Strict Rendering mode.
RPCS3 v0.0.5-7431-83b6c985 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.89 GiB RAM | AVX+ | TSX

Tested per Asinine's req. Froze twice. Second time threw an error code. "F {PPU[0x1000015] Thread (During Anim SPU Task Thread) [0x01955000]} MEM: Access violation writing location 0xc"

Log file :
https://drive.google.com/file/d/1Yq3CJhb...sp=sharing

Now Playable. Strict rendering mode needs to be enabled. Vulkan default , except for strict rendering.

RPCS3 v0.0.5-7513-96cabead Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.89 GiB RAM | AVX+ | TSX

RPCS3 v0.0.6-8424-65134f73 Alpha
This game is crashing too often to be considered playable, moving back to ingame.
RPCS3 Version: 0.0.14-11574-ea916fd7 Alpha

Crashes following a cut-scene that's rendered pretty well following second boot.
It's a shame because a fix for crashes would have this running pretty smooth. Other than the crashes what I've seen is impressive.

https://youtu.be/8RwMgNxT1DQ
Just played through the entire game without crashes, glitches or other issues. Ran at full speed. Game is certainly playable, and in fact seems perfect to me.
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