05-15-2017, 09:58 PM
12-11-2017, 03:26 AM
RPCS3 v0.0.4-6222-6e9b064a Alpha | HEAD
Ingame.
Ingame.
12-22-2017, 12:29 AM
In preparation for upcoming changes to the compatibility database, this thread is being moved to Playable. Due to other threads for the same media (Disc or PSN) already being in that category.
If you find a specific game ID that performs differently than others for the same game+edition of the same format (PSN or Disc) even when tested with the same build and settings then please discuss it in the relevant thread(s) and PM a moderator so we can look into it.
Tested with: RPCS3 v0.0.3-3-ed21bb3 Alpha
Note: I tested the other ID and was able to confirm it is playable. Since Grantkane has a low-end laptop APU (A8) he was not able to move this to playable even though it absolutely should be in that category.
This is another reason why these changes are good and will save testers lots of time in the future.
If you find a specific game ID that performs differently than others for the same game+edition of the same format (PSN or Disc) even when tested with the same build and settings then please discuss it in the relevant thread(s) and PM a moderator so we can look into it.
Tested with: RPCS3 v0.0.3-3-ed21bb3 Alpha
Note: I tested the other ID and was able to confirm it is playable. Since Grantkane has a low-end laptop APU (A8) he was not able to move this to playable even though it absolutely should be in that category.
This is another reason why these changes are good and will save testers lots of time in the future.
12-01-2021, 08:38 PM
The game shouldn't be in playable yet, it throws constant:
E RSX: nv406e:emaphore_acquire has timed out. semaphore_address=0x40300460
errors every stage and crashes, the dialogue and music cut out and after a few seconds, it crashes just stops completely, or if you trigger a cutscene while the sound is cut out,
from my testing its almost completely random there is not a single stage which it doesn't happen and i tried almost every config possible and still crashed (don't think it does if you're using interpreter but the performance is garbage then)
you need to play every stage twice and hope it doesn't crash the second time to get anywhere in this game
E RSX: nv406e:emaphore_acquire has timed out. semaphore_address=0x40300460
errors every stage and crashes, the dialogue and music cut out and after a few seconds, it crashes just stops completely, or if you trigger a cutscene while the sound is cut out,
from my testing its almost completely random there is not a single stage which it doesn't happen and i tried almost every config possible and still crashed (don't think it does if you're using interpreter but the performance is garbage then)
you need to play every stage twice and hope it doesn't crash the second time to get anywhere in this game