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Full Version: Crysis 3 [BLUS30976]
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RPCS3 v0.0.2-3-2845617 Alpha
Quote:·F 0:00:09.966272 {SPU[0x2000004] Thread (JobManagerWorker_3)} MEM: Access violation reading location 0x0
·F 0:00:09.966379 {SPU[0x2000002] Thread (JobManagerWorker_1)} MEM: Access violation reading location 0x0
·F 0:00:09.966273 {SPU[0x2000001] Thread (JobManagerWorker_0)} MEM: Access violation reading location 0x0
·F 0:00:09.966360 {SPU[0x2000005] Thread (JobManagerWorker_OSShared)} MEM: Access violation reading location 0x0
·F 0:00:09.966357 {SPU[0x2000003] Thread (JobManagerWorker_2)} MEM: Access violation reading location 0x0
·F 0:00:09.966271 {SPU[0x2000000] Thread (DXPSThread)} MEM: Access violation reading location 0x0
RPCS3 v0.0.4-6091-c5873880 Alpha | HEAD
White screen only.
Quote:·F 0:23:49.833942 {SPU[0x2000001] Thread (JobManagerWorker_0)} class std::runtime_error thrown: Branch-to-self (0x2bb14)

(in file Emu\Cell\SPUASMJITRecompiler.cpp:2298)
Try spu precise then, I remember this game working with opengl. Try that too.
RPCS3 v0.0.4-6091-c5873880 Alpha | HEAD
Black screen only with SPU precise.
Quote:·F 0:00:26.819686 {PPU[0x1000000] Thread (main_thread) [0x01e0ad90]} sys_mutex: sys_mutex_create(): SYS_SYNC_PRIORITY_INHERIT
...
·F 0:00:27.414445 {PPU[0x1000016] Thread (RenderThread) [0x01e0ad90]} sys_mutex: sys_mutex_create(): SYS_SYNC_PRIORITY_INHERIT
...
·F 0:00:27.415767 {PPU[0x1000000] Thread (main_thread) [0x0133c560]} sys_mutex: sys_mutex_create(): SYS_SYNC_PRIORITY_INHERIT
·F 0:00:27.415771 {PPU[0x1000016] Thread (RenderThread) [0x0197af04]} sys_mutex: sys_mutex_create(): SYS_SYNC_PRIORITY_INHERIT
...
·F 0:00:27.499124 {PPU[0x1000013] Thread (FMOD libAudio event receive thread) [0x01e0ad90]} sys_mutex: sys_mutex_create(): SYS_SYNC_PRIORITY_INHERIT
...
·F 0:00:27.521286 {PPU[0x1000013] Thread (FMOD libAudio event receive thread) [0x0197af04]} sys_mutex: sys_mutex_create(): SYS_SYNC_PRIORITY_INHERIT
...
·F 0:00:38.526856 {PPU[0x1000016] Thread (RenderThread) [0x0144517c]} class std::runtime_error thrown: Trap! (0x144517c)
[Image: YTj8gOs.png]

Quote:F {PPU[0x1000016] Thread (RenderThread) [0x01463fdc]} class std::runtime_error thrown: Trap! (0x1463fdc)
RPCS3 0.0.5-6675

The other IDs for this game have been put into intro and this one gets there too.

Attached screenshot/log of hang at setting screen size.
RPCS3 v0.0.31-16374-862727e9 Alpha | master

Always crashing before getting to main menu, tried all sorts of settings doesn't seem to make a difference, maybe some type of regression has been introduced ?

EDIT : Works with SPU Recompiler ASMJIT but now freezes after the first cutscene before getting into gameplay, strangely the tutorial can be played