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Full Version: Crysis 3: Hunter Edition [BLES01649]
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RPCS3 v0.0.2-3-2845617 Alpha
Quote:·F 0:00:06.792809 {SPU[0x2000000] Thread (DXPSThread)} MEM: Access violation reading location 0x0
·F 0:00:06.792861 {SPU[0x2000001] Thread (JobManagerWorker_0)} MEM: Access violation reading location 0x0
·F 0:00:06.792891 {SPU[0x2000002] Thread (JobManagerWorker_1)} MEM: Access violation reading location 0x0
·F 0:00:06.792915 {SPU[0x2000003] Thread (JobManagerWorker_2)} MEM: Access violation reading location 0x0
·F 0:00:06.792940 {SPU[0x2000004] Thread (JobManagerWorker_3)} MEM: Access violation reading location 0x0
·F 0:00:06.792964 {SPU[0x2000005] Thread (JobManagerWorker_OSShared)} MEM: Access violation reading location 0x0
U {PPU[0x1000000] Thread (main_thread) [0x0271961c]} sys_prx TODO: _sys_prx_register_module()
E {PPU[0x1000000] Thread (main_thread) [0x01234930]} sys_mmapper: sys_mmapper_allocate_address(size=0x20000000, flags=0x20b, alignment=0x20000000, alloc_addr=*0xd0040470)
S {PPU[0x1000000] Thread (main_thread) [0x027199ac]} PPU: LLVM: Loaded module v2-librtc.sprx-9CB190F178FA7E82-haswell.obj
S {PPU[0x1000000] Thread (main_thread) [0x027199ac]} sys_prx: Loaded module: /dev_flash/sys/external/librtc.sprx
E {PPU[0x1000000] Thread (main_thread) [0x02770090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR//user.cfg” [1]
E {PPU[0x1000000] Thread (main_thread) [0x01238f80]} sys_mmapper: sys_mmapper_allocate_address(size=0x40000000, flags=0x20b, alignment=0x0, alloc_addr=*0x24e610c)
U {PPU[0x1000000] Thread (main_thread) [0x0118f8d8]} sys_spu TODO: Unsupported SPU Thread Group type (0x18)
U {PPU[0x1000000] Thread (main_thread) [0x0118fa10]} sys_spu TODO: Unsupported SPU Thread Group type (0x18)
U {PPU[0x1000000] Thread (main_thread) [0x0118fd60]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x0118fd60]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x0118fd60]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x0118fd60]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x0118fd60]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x0118fd60]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
S {SPU[0x2000000] Thread (DXPSThread)} SPU: SPU Database initialized...
S {SPU[0x2000000] Thread (DXPSThread)} SPU: SPU Recompiler (ASMJIT) created...
F {SPU[0x2000002] Thread (JobManagerWorker_1)} MEM: Access violation reading location 0x0
F {SPU[0x2000000] Thread (DXPSThread)} MEM: Access violation reading location 0x0
F {SPU[0x2000003] Thread (JobManagerWorker_2)} MEM: Access violation reading location 0x0
F {SPU[0x2000004] Thread (JobManagerWorker_3)} MEM: Access violation reading location 0x0
F {SPU[0x2000005] Thread (JobManagerWorker_OSShared)} MEM: Access violation reading location 0x0
F {SPU[0x2000001] Thread (JobManagerWorker_0)} MEM: Access violation reading location 0x0
Emulator Version: RPCS3 v0.0.3-3-3c9126d Alpha
Game Status: Intro

PPU/SPU Decoder: Interpreter (Precise)
GPU: Vulkan.
XAudio: Downmix to Stereo: false
I/O: XInput
System: Language: Italian, Enable /host_root/: true

Everything else as Default configuration. FW used 4.81

Notes:
1. Randomly shows Crytek logo before crashing into a "Trap!"
Quick and quite unuseful update, the game now shows the same behaviour on RPCS3 v0.0.5-6545-d13584f85 Alpha with:
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Interpreter (Fast)
Emulator Version: RPCS3 v0.0.9-10164-93b8f3b5 Alpha
Game Status: In-game

PPU/SPU Decoder: LLVM Recompiler
GPU: OpenGL
https://youtu.be/uOfdOX7b4B0