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RPCS3 v0.0.2-3-8055d83 Alpha
Black screen only.
Quote:·F 0:00:09.464437 {PPU[0x100000b] Thread (NU:Big Grinraw::RequestManager) [0x00959090]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGcmSys.cpp:613)

xAgentG

Goes ingame with average 15 fps. I used opengl.
Problems: The game is too bright to see the enemies clearly due to an opengl bug.

using RPCS3 0.0.2-5351 a8705936
This is how the game currently looks like running.


legend80

Time to move this to Playable!!

POOTERMAN

@blastprocessing - what build are settings are you using to get it working? Using the latest master build the game FMV start fine but as soon as the action sequences start the screen just goes all white and you can't see anything Sad
Looks like it's not on a master build, so still Ingame
(07-17-2017, 10:32 AM)POOTERMAN Wrote: [ -> ]@blastprocessing - what build are settings are you using to get it working? Using the latest master build the game FMV start fine but as soon as the action sequences start the screen just goes all white and you can't see anything Sad

Try enabling write colors buffer

POOTERMAN

(07-18-2017, 04:23 AM)blastprocessing Wrote: [ -> ]
(07-17-2017, 10:32 AM)POOTERMAN Wrote: [ -> ]@blastprocessing - what build are settings are you using to get it working? Using the latest master build the game FMV start fine but as soon as the action sequences start the screen just goes all white and you can't see anything Sad

Try enabling write colors buffer

Thanks so much for the reply, turning Write Colors Buffer 'ON' solved the problem Smile
Using latest build

Game freezes during gameplay tutorial with this message

F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected

If I restart the game after first freeze and shaders are loaded, I get this message

E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
E {PPU[0x100000d] Thread (NexSysUtil PU Thread) [0x0001716c]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BCES00057”, errDialog=0x0, funcStat=*0x9a50f0, container=1)
F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected

I have to delete the game config and data folder for it to run again but it freezes again in tutorial
I can play it well with 60 fps no lag at all, but still get blocky image (I'm using Nvidia Card).
Will I get different result if I play Time Crisis 4 [BLUS30093] ?


My rig are
Windows 7 Ultimate 64 bit
Intel core i7 - 4790 - 3,6Ghz
16gb Ram
Nvidia Geforce GTX 970
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