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Full Version: Soul Calibur IV [BLES00296]
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Tick "Write color buffers" to avoid the overblooming on some stages (but performance hit)
Write color buffers have an huge impact on performance(55-60 fps to 11-20), there's something can mitigate it?

i use rpcs3-v0.0.5-6750-367f0395_win64, but have the same issue on alla release.
render vulkan,

and oudio broken too. Sad
The game is fully playable from start to finish (tower of lost souls, arcade and story mode) although frame rate is bit choppy and the audio is also a bit distorted. it's every bit as playable as tekken tag tournament 2. so why not move or categorize it as playable.


i3 8100
1050 ti
16gb ram


RPCS3 0.0.5-7372
gpu settings: 
vulkan
strict rendering mode
use gpu texture scaling
RPCS3 v0.0.5-7431-83b6c985 Alpha

Intel® Core™ i5-7300HQ CPU @ 2.50GHz | 4 Threads | 7.82 GiB RAM | AVX+

The game is playable. There are momentary stutters but is rare.

CPU:
PPU LLVM
SPU LLVM
Load liblv2 only
Accurate xFloat: false

GPU:
Vulkan
Additional Settings: All unchecked

Screenshots:
[attachment=10667] [attachment=10668] [attachment=10669] [attachment=10670]

Logs:
[attachment=10666]
For users of Ryzen:
(60 fps ) most of the time they are stable

https://www.youtube.com/watch?v=-iG7EqCZGPE
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