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Full Version: Resonance of Fate [BLUS30484]
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Keksus

PPU: Interpreter (fast)
SPU: Interpreter (fast) / Recompiler
DirectX12 / OpenGL / Vulkan

Menu works fine with 15 (recompiler) to 30 (interpreter) fps and apparently no glitches at all.
Videos are very slow (Sometimes below 1fps. About 3 at most on my system. But they are displayed with no problems. Fortunately you can skip most of them).

Seems to crash during the loading screen after skipping the intro which shows after clicking "New Game"

Attached the log when I tried it with Vulkan and Interpreter.
As of RPCS3 v0.0.3-3-6782b22 Alpha
This game does not work in either OGL or Vulkan does mot load with error MEM: Access violation reading location 0xd99255cc

Before the error Access violation, the following error threads seem to be relevant. Looks like those error seem to had happened before in bug report #3458 #3474 which are merge and closed.

E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
U {PPU[0x1000018] Thread () [0x006950f0]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd0128a60, option=*0x0, waitForEvent=0)
E {PPU[0x1000000] Thread (main_thread) [0x002ddc88]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
U {PPU[0x100001b] Thread () [0x00614440]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x1, handle=0x1, reqspace=*0xd0170ce0, options=0x0)
F {PPU[0x1000000] Thread (main_thread) [0x00018278]} MEM: Access violation reading location 0xd99255cc

I have posted the error log for both OGL and Vulkan.
Now ingame under very specific settings, FPS is super low, graphical glitches

RPCS3 Version: 0.0.18-12827-2821eb73 Alpha

Settings changed:

CPU -> SPU Decoder -> Interpreter (fast)
Advanced -> Core -> Delay each odd MFC Command (Enabled)

Screenshots
[Image: FAS_y0xVIAAFi6v?format=jpg&name=large]
[Image: FATARo6VUAotj6T?format=png&name=900x900]
RPCS3 v0.0.21-13369-af0e1f60

Ingame with the above settings.