Tested in d50d69e.
Core
PPU: Interpreter (fast)
SPU: Interpreter (fast)
LLE Modules
Load liblv2.sprx
Graphics
- OpenGL
- 720x480
- Auto (Frame limit)
- VSync
Audio
- XAudio2
RPCS3 v0.0.5-6630-0e74f2e34 Alpha | HEAD
still loadable
With rpcs3-v0.0.5-6997-83f096c4_win64, reaches main menu. Crashes before going ingame. Requires PPU interpreter fast.
PD: Move this thread to Intro.
RPCS3 v0.0.5-7077-f0a9799b4 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX
Ingame. Seems to need PPU fast, log has a run crashing in intro with LLVM, and ingame with fast. Low fps.
RPCS3 v0.0.8-9370-8bbda3de
Playable.
RPCS3 v0.0.8-9456-92466165 Alpha
Moving back to ingame. Your fps is incorrect, you have the FPS bug. I get 15-25fps at the starting area. On your slower CPU it should be even lower than that. And I have infinite loop spam in log, performance drops over time. Bullets and explosions not rendered. Even after playing for 2minutes i can see it's obviously not playable.