Tested in 14f02b2.
Core
PPU: Interpreter (fast)
SPU: Interpreter (precise)
LLE Modules
Automatic
Graphics
- OpenGL
- 1280x720
- Auto (Frame limit)
- VSync
Audio
- XAudio2
With rpcs3-v0.0.4-2017-12-01-3fbc960c_win64, goes ingame with flickering textures.
PD: Move this thread to Ingame.
Version : 0.0.5-6544-f66d5adf5 Alpha
PPU: LLVM
SPU: ASMJIT
Additional Settings: 3 out of 4 boxes ticked
Renderer: Vulkan
Graphics Device: GTX 1070
Anisotropic Filter & Frame limit: Auto
Default Resolution: 1920x1080
Using GPU Texture Scaling
The game goes pretty fine. Some sounds don't appear (like the titanium bolt final notes) and whenever you are looking down or in a closed place, the game goes to the max frame rate. The shadows are always squares and won't appear always.
https://youtu.be/KzByHxiz3YM
I'm using:
rpcs3-v0.0.6-8442-6e89e4eb_win64
Specs:
I7 9700K 16GB
GTX 1060 3GB
Settings:
I'm using Vulkan and 60 FPS locked. all the other settings as default.
Report:
That game is Playable
When it will finish uploading see here:
https://youtu.be/1-NEZUuZLO8
You only tested the very first level, so within the first 10mins of the game, which also happens to be one of the fastest areas in the whole game. I've put ~6hrs into my playthrough of R&C 2 and it gets much slower. Unless you can show intensive areas running at good frame-rates I can't really say this game is playable yet. Even I used to get over 300fps on the ship in the first 2minutes of the game. But it goes down to below 40 later on.