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zeromisery00

If I may ask, how do I retain my save file? Every time I download a more recent version of them master build, I seem to lose my save file and I have to repeat progress all over again. I keep one save especially for benchmarking and testing FPS so there's that.
(08-13-2017, 09:57 AM)zeromisery00 Wrote: [ -> ]If I may ask, how do I retain my save file? Every time I download a more recent version of them master build, I seem to lose my save file and I have to repeat progress all over again. I keep one save especially for benchmarking and testing FPS so there's that.

You are doing it wrong. Just replace rpcs3.exe in the existing folder.

Save files are in \dev_hdd0\home\00000001\savedata

zeromisery00

(08-13-2017, 12:00 PM)ssshadow Wrote: [ -> ]
(08-13-2017, 09:57 AM)zeromisery00 Wrote: [ -> ]If I may ask, how do I retain my save file? Every time I download a more recent version of them master build, I seem to lose my save file and I have to repeat progress all over again. I keep one save especially for benchmarking and testing FPS so there's that.

You are doing it wrong. Just replace rpcs3.exe in the existing folder.

Save files are in \dev_hdd0\home\00000001\savedata

Clearly, I am.

So just to be clear, when I download a newer version of the master build, after extracting it, I would only need the "rpcs3.exe" and copy it over the existing folder from the previous builds?

Also, is it just normal for the folder to jump from mere 15 MB to 9 GB for the entire folder size?

zerocold1981

Strange error:
F {rsx::thread} class std::runtime_error thrown: Assertion failed! Result is FFFFFFF6h
(in file c:\rpcs3\rpcs3\emu\rsx\vk\VKHelpers.h:275)
Log: https://yadi.sk/d/g3CzN3oN3LnXws

UPD.
The devil driver AMD has fallen several times, especially offensive after half an hour of playing with a pair of bosses.
I decided to reinstall the driver.

zerocold1981

http://www.emunewz.net/forum/showthread....#pid287985
Recognized to update the AMD drivers 17.7.2 - a terrible mistake. This crappy update, after rolling back on the old driver, I was finally able to play without fear that I could not keep progress until the error.

BLACKSAMA

(08-13-2017, 04:07 PM)zerocold1981 Wrote: [ -> ]Strange error:
F {rsx::thread} class std::runtime_error thrown: Assertion failed! Result is FFFFFFF6h
(in file c:\rpcs3\rpcs3\emu\rsx\vk\VKHelpers.h:275)
Log: https://yadi.sk/d/g3CzN3oN3LnXws

UPD.
The devil driver AMD has fallen several times, especially offensive after half an hour of playing with a pair of bosses.
I decided to reinstall the driver.

Nope I get the same exact error and have an Nvidia card so no is not AMD fault, it just seems to randomly crash after a long while of playing.

F 3:01:06.864037 {rsx::thread} class std::runtime_error thrown: Assertion failed! Result is FFFFFFFEh
(in file c:\rpcs3\rpcs3\emu\rsx\vk\VKHelpers.h:275)
ยท! 3:01:40.247516 Stopping emulator...

The error points here:

https://github.com/RPCS3/rpcs3/blob/mast...KHelpers.h

memory_block(VkDevice dev, u64 block_sz, uint32_t memory_type_index) : m_device(dev)
{
info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
info.allocationSize = block_sz;
info.memoryTypeIndex = memory_type_index;

CHECK_RESULT(vkAllocateMemory(m_device, &info, nullptr, &memory));
}

Maybe there is a memory leak? Attached relevant part of the log

Edit: There seems to be a video card memory leak, the VRAM usage is out of control and slowly keeps growing until it crashes, this is something that did not happen in the beginning and I suspect is related to a new version, I am currently using the last before the Vertex update (second o last), I need to sleep will check this out in more detail on Saturday.

Edit2: this was a driver issue, fixed it... doing a lot of work (damn you nvidia and your shitty drivers) anyway this is back to play great.

Sephiriah

I'm getting this error when I load the game.

S {rsx::thread} RSX: New program compiled successfully
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
U {PPU[0x1000000] Thread (main_thread) [0x012443a0]} sys_prx TODO: _sys_prx_unload_module(id=0x2300b800, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x0019792c]} sceNp TODO: sceNpManagerRegisterCallback(callback=*0xce3f20, arg=*0x0)
E {PPU[0x1000015] Thread (UNLOCK Thread) [0x001977f4]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x2, statusCb=*0xce3f18, arg=*0x0, options=0x1)
E {PPU[0x1000000] Thread (main_thread) [0x009011a4]} 'sys_ppu_thread_detach' failed with 0x80010005 : CELL_ESRCH [1]
U {PPU[0x1000016] Thread (addContSyncThread) [0x012443a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23010f00, flags=0x0, pOpt=*0x0)
(08-18-2017, 06:11 AM)Sephiriah Wrote: [ -> ]I'm getting this error when I load the game.

S {rsx::thread} RSX: New program compiled successfully
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
U {PPU[0x1000000] Thread (main_thread) [0x012443a0]} sys_prx TODO: _sys_prx_unload_module(id=0x2300b800, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x0019792c]} sceNp TODO: sceNpManagerRegisterCallback(callback=*0xce3f20, arg=*0x0)
E {PPU[0x1000015] Thread (UNLOCK Thread) [0x001977f4]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x2, statusCb=*0xce3f18, arg=*0x0, options=0x1)
E {PPU[0x1000000] Thread (main_thread) [0x009011a4]} 'sys_ppu_thread_detach' failed with 0x80010005 : CELL_ESRCH [1]
U {PPU[0x1000016] Thread (addContSyncThread) [0x012443a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23010f00, flags=0x0, pOpt=*0x0)

There are no errors there. Read: https://github.com/RPCS3/rpcs3/wiki/How-...or-Support
Another day, another update video showcasing the improvements


zerocold1981

ssshadow,
Hi, do not know why some builds have this, and some do not?
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