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Full Version: UFC Undisputed 3 [BLES01231]
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rpcs3-v0.0.9-9930-33d01fd2_win64

i7 [email protected] (no TSX)
16GB DDR3
GTX 1070

Currently in-game for me with no broken graphics at x300% resolution scaling.

Has locked up once during limited testing.

Requires both 'Write Color Buffers' and 'Force CPU blit emulation' enabled to fix the character texture bugs.

I'll return with screenshots and a log file later after more testing...
I just tested it again after recent updates and it has become nearly playable with still some little slowmotions now and then

Tested with both Recompilers LLVM
(11-21-2020, 11:43 PM)Majmun Wrote: [ -> ]I just tested it again after recent updates and it has become nearly playable with still some little slowmotions now and then

Tested with both Recompilers LLVM

Same thing here, it's almost 100% playable and look that I'm on an i7 7700hq + gtx 1050 notebook. However the game closes after a few minutes Sad Does it happen to you too? If not send me your settings!
I am testing with each update and the evolution is clear, please devs fix the random crashs  Big Grin
February 2021, 0.0.14, game still crashing randomly.
Limited testing with the previously mentioned settings, using LLVM. Unable to load into fights with either fast interpreter (including massive slowdowns in menus) or ASMJIT recompiler.
Game running at pretty much stable 60fps. Menus at 200-1800fps, so they're a bit harder to navigate as everything is sped up.
Some places will run at half an fps, like the O2 Arena.
Either way, fights crash after about half a minute.
I have been using these comments as 'inspiration' for my settings. I run the RPCS3 emulator on an I7-8700K and a GTX 1060 6GB.
My settings go as followed:
CPU: LLVM decoders, enable thread scheduler, enable SPU loop detection and SPU Cache. TSX instructions are enabled, SPU block size is on safe and the preferred SPU threads are on auto.
GPU: Vulkan, framelimit, anistropic filter and anti aliasing on auto. Async (multi threaded) as shader mode, number of shader compiler threads on auto. Write color buffers and multithreaded RSX enabled.
DEBUG: Force CPU bilt emulation and use GPU Texture Scaling.

With these settings I have managed to complete various fights in a row without crashing the game. I did only test in the practice arena
(03-04-2021, 12:06 PM)PolterGiesk Wrote: [ -> ]I have been using these comments as 'inspiration' for my settings. I run the RPCS3 emulator on an I7-8700K and a GTX 1060 6GB.
My settings go as followed:
CPU: LLVM decoders, enable thread scheduler, enable SPU loop detection and SPU Cache. TSX instructions are enabled, SPU block size is on safe and the preferred SPU threads are on auto.
GPU: Vulkan, framelimit, anistropic filter and anti aliasing on auto. Async (multi threaded) as shader mode, number of shader compiler threads on auto. Write color buffers and multithreaded RSX enabled.
DEBUG: Force CPU bilt emulation and use GPU Texture Scaling.

With these settings I have managed to complete various fights in a row without crashing the game. I did only test in the practice arena

I happen to have the same CPU and GPU as you do, used the same configuration as you mentioned, but no luck for me.
Every fight freezes and crashes after roughly 30 seconds (even in practice gym). 
But otherwise it runs very smoothly, loading screens are really quick, no graphics bugs.
Seems to be working now? played through a couple of full matches and no crashes 60fps. Wont ask for change status until more people confirm

3800x
32gb ram
RTX2060super
For me the game freezes after 1 minute
I don't see any error in the log window

i9 9900k
16 Gb Of Ram
RTX 3060 Ti
Nah man, still crashes. Mind uploading your configuration so I can test it
(09-15-2021, 07:52 PM)libal44 Wrote: [ -> ]Nah man, still crashes. Mind uploading your configuration so I can test it



Default settings but now I get black characters when I didnt before. Its very unstable though.
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