RPCS3 v0.0.2-3-cec75e8
LOG (too big for attach)
Code:
https://mega.nz/#!MVpwlBiK!Cetpd6vZY73bik8nStTzyAOpgcvb7C8Rg59QHktS4V0
RPCS3 v0.0.2-8-59e3efb
10~ fps (full speed is 30)
ppu fast interpreter/spu recompiler/vulkan 720
interpreter log
http://www.mediafire.com/file/ddupq2g29a...interp.rar
fatal error with ppu recompiler
Unhandled Win32 exception 0xC0000005.
Segfault reading location ffffffffffffffff at 00000000002d6ec8.
Instruction address: 00000000002d6ec8.
Function address: 00000000002d6a70 (base+0x2c6a70).
Module name: 'rpcs3.exe'.
Module base: 0000000000010000.
RPCS3 image base: 0000000000010000.
the one module that doesn't complete
recompiler log
http://www.mediafire.com/file/a2ei64uxux...mpiler.rar
I also tried with build 5154 and it worked ! had no crash to report, only ORANGE :-D
The demo works also.
The game is now playable.
You mean that ignoring the orange it runs fast and stable? Not like less than 10 fps, and no crashes?
I mean no crashes here, running at 15-25 fps on my rig (i7 4,2Ghz)
Ok. With the latest master version (from like an hour ago) LLVM should work with this game. May need to delete old llvm files in the /data/ folder.
LLVM working now :-D no errors while compiling.
I don't see any improvements regarding framerate.
Just a quick look of how the game looks like in-game
(08-22-2017, 02:40 PM)loaf3r Wrote: [ -> ]Tested today, runs but at very slow speed. Plus, its orange everywhere but the menus. Test Video: https://youtu.be/Ids-fQvOFLw
Orange overlay is gone now.
Candidate for playable status.