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Full Version: History: Great Battles - Medieval [BLES00822]
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RPCS3 v0.0.2-3-cec75e8 Alpha
Quote:·F 0:02:16.453423 {PPU[0x100000f] Thread (HLE Video Decoder)} class std::runtime_error thrown: AU decoding error(0xffffffff)
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellVdec.cpp:236)
RPCS3 v0.0.4-6279-f271b650 Alpha | HEAD
PPU (LLVM):
Quote:·F 0:00:20.784038 {PPU[0x1000008] Thread (Miles Thread) [0x003dab90]} class std::runtime_error thrown: Unregistered PPU function
PPU (fast):
Quote:·F 0:01:09.349010 {PPU[0x1000010] Thread (HLE Video Decoder)} class std::runtime_error thrown: AU decoding error(0xffffffff)
(in file Emu\Cell\Modules\cellVdec.cpp:243)
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The second error should be resolved by using Load automatic and manual libraries then selecting libvdec.sprx
RPCS3 v0.0.4-6279-f271b650 Alpha | HEAD
Ingame with libvdec.sprx.
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[Image: C0R4ur4.jpg]
- SYS: RPCS3 v0.0.22-13648-a9a1204a Alpha | master
- SYS: 12th Gen Intel® Core™ i7-12700K | 20 Threads | 31.79 GiB RAM | TSC: 3.610GHz | AVX+ | FMA3
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19044, Service Pack: none, Compatibility mode: 0
- SYS: Current Time: 2022-05-27T16:12:02
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2070 SUPER' running on driver 512.95.0.0
- RSX: Found vulkan-compatible GPU: 'Intel® UHD Graphics 770' running on driver 0.404.936
- SYS: Firmware version: 4.87


Status: Playable

Game locks itself to 50fps but doesn't drop at all from it. libvdec.sprx is required to play videos correctly but it is not required to go ingame anymore. Noticed a slight graphical issue where a flag's texture would flicker from being there to not there but otherwise there is no problems that I can see.