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Full Version: Resonance of Fate [NPEB01348]
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Used to stop with

F {PPU[0x1000005] Thread () [0x002de1f0]} class std::out_of_range thrown: invalid unordered_map<K, T> key

Just tested it with the newest master build and now it stops with

E {PPU[0x1000005] Thread () [0x0069695c]} LDR: SELF: Failed to decrypt metadata info!
E {PPU[0x1000005] Thread () [0x0069695c]} LDR: SELF: Failed to load SELF file metadata!
E {PPU[0x1000005] Thread () [0x0069695c]} sceNp: npDrmIsAvailable(): Failed to verify sce file /dev_hdd0/game/NPEB01348/USRDIR/sprx/IzumoN.sprx
E {PPU[0x1000000] Thread (main_thread) [0x00010230]} 'sys_ppu_thread_join' failed with 0x80010005 : CELL_ESRCH

Log attached. Kinda seems like the emulator is not happy with my rap file and fails to load it, even though it is present.

PPU: Recompiler
SPU: Interpreter (Fast)
You should reinstall the game, or at least check if the rap file is really there. For me it works. Maybe your file got corrupted or something from some old failed decryption code.

·! 0:01:54.195294 {PPU[0x1000005] Thread () [0x00e266e0]} sceNp: npDrmIsAvailable(): Assuming edat file is unencrypted at /dev_hdd0/game/NPEB01348/USRDIR/sprx/IzumoN.sprx
·W 0:01:54.195325 {PPU[0x1000005] Thread () [0x00e27668]} sys_prx: sys_prx_load_module(path=“/dev_hdd0/game/NPEB01348/USRDIR/sprx/IzumoN.sprx”, flags=0x0, pOpt=*0x0)
·W 0:01:54.195332 {PPU[0x1000005] Thread () [0x00e27668]} sys_prx: prx_load_module(path='/dev_hdd0/game/NPEB01348/USRDIR/sprx/IzumoN.sprx', flags=0x0, pOpt=*0x0)
·! 0:01:54.195982 {PPU[0x1000005] Thread () [0x00e27668]} LDR: Loading RAP file EP0177-NPEB01348_00-RESONANCEOFATEEU.rap

Not that the game works anyway, see log.


Goes into the menu, crashes after the intro.
Still not working. Always stops with this in the log

E {rsx::thread} RSX: Cached object for address 0xC8988C00 was found, but it does not match stored parameters.
E {rsx::thread} RSX: 544 x 360 vs 1088 x 360
E {rsx::thread} RSX: Cached object for address 0xC8CF1800 was found, but it does not match stored parameters.
E {rsx::thread} RSX: 128 x 64 vs 256 x 64
E {rsx::thread} RSX: Blit request consists of an empty region descriptor!
E {rsx::thread} RSX: Blit request denied because the destination region does not fit!
- SYS: RPCS3 v0.0.18-12859-71b15c1f Alpha | HEAD
- SYS: AMD Ryzen 7 5800X 8-Core Processor | 16 Threads | 31.93 GiB RAM | TSC: 3.800GHz | AVX+ | FMA3
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19043, Service Pack: none, Compatibility mode: 0
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2070 SUPER' running on driver 471.96.0.0
- SYS: Firmware version: 4.87

Status: Ingame

Requires SPU interpreter and Delay each odd MFC command to go ingame. As it requires SPU interpreter, performance is awful. I muted the audio but I assume that is broken too due to the bad performance. Parts of the player character's model seem to get stuck in place after moving and stops when you stop moving.