Absolutely nothing. Not sure which engine it uses, but I think it's also running on the PhyreEngine like the Atelier games and Ar Tonelico Qoga? Due to this I tried the whole Ar Tonelico thing with Load liblv2.sprx only and checking libfs.sprx but it didn't change anything.
It stops loading with
Code:
U {PPU[0x1000000] Thread (main_thread) [0x0003da8c]} cellGcmSys TODO: cellGcmSetSecondVHandler(handler=0x0)
Log attached.
Nah, Atelier Escha & Logy and Ar Nosurge (and Shallie and Sophie) use the Koei Tecmo Dynasty Warriors/Dead or Alive engine. Prior to Gust being acquired by Koei Tecmo they did use PhyreEngine and these work fine in RPCS3 now. Atelier Ayesha was the last game on the old engine.
Every Koei Tecmo game released ~2014 and later fail to boot in the same way. This may be a libgcm issue, but we don't really know. "cellGcmSys TODO: cellGcmSetSecondVHandler(handler=0x0)" is a red herring, the parameter handler = 0 just means disable so for RPCS3 to do nothing is actually correct in this case
(07-03-2017, 03:04 PM)rauldj Wrote: [ -> ]It kinda works now: https://youtu.be/mYkEvJTJxzw I get similar results with Atelier Shallie.
Doesn't work for me. Still White Screen with no FPS displayed.
Crashes in the loading screen after the company intros.
Goes ingame now, like the disc version. Seems to have a longer loading time though and the same graphic glitches.
Like [BLUS31478] Savepoints and Gathering Points are displayed now.