03-22-2017, 02:03 PM
11-10-2017, 01:32 AM
RPCS3 v0.0.3-3-3c9126d Alpha | HEAD
White screen only.
White screen only.
01-30-2018, 12:54 AM
RPCS3 v0.0.4-6360-cd8e97a7c
Still nothing.
U {PPU[0x1000000] Thread (main_thread) [0x00742d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x006dc870]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x006dc870]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
U {PPU[0x1000000] Thread (main_thread) [0x006db8a0]} sceNp TODO: sceNpManagerGetNpId(npId=*0x67e0d0)
F {PPU[0x1000000] Thread (main_thread) [0x0031caf0]} MEM: Access violation writing location 0x60
Still nothing.
U {PPU[0x1000000] Thread (main_thread) [0x00742d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x006dc870]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x006dc870]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
U {PPU[0x1000000] Thread (main_thread) [0x006db8a0]} sceNp TODO: sceNpManagerGetNpId(npId=*0x67e0d0)
F {PPU[0x1000000] Thread (main_thread) [0x0031caf0]} MEM: Access violation writing location 0x60
03-24-2018, 04:14 PM
RPCS3 v0.0.5-6578-63fa50080 Alpha
Loadable (and can go to Intro if you are VERY patient), was fixed with the exact version above a few minutes ago thanks to Eladash
Loadable (and can go to Intro if you are VERY patient), was fixed with the exact version above a few minutes ago thanks to Eladash
07-17-2018, 09:40 PM
RPCS3 v0.0.5-7104-a19113025 Alpha | HEAD
The game freezes after intro logos.
The game freezes after intro logos.
06-23-2023, 01:12 PM
As of v0.0.28-15225-715e3856, there has been no change
12-02-2023, 10:46 PM
Tested with:
- SPU interpreter dynamic
- Delay each odd MFC command
- Clock scale 50%
Still could not make it past logo
- SPU interpreter dynamic
- Delay each odd MFC command
- Clock scale 50%
Still could not make it past logo