03-22-2017, 02:03 PM
11-10-2017, 01:32 AM
RPCS3 v0.0.3-3-3c9126d Alpha | HEAD
White screen only.
White screen only.
01-30-2018, 12:54 AM
RPCS3 v0.0.4-6360-cd8e97a7c
Still nothing.
U {PPU[0x1000000] Thread (main_thread) [0x00742d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x006dc870]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x006dc870]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
U {PPU[0x1000000] Thread (main_thread) [0x006db8a0]} sceNp TODO: sceNpManagerGetNpId(npId=*0x67e0d0)
F {PPU[0x1000000] Thread (main_thread) [0x0031caf0]} MEM: Access violation writing location 0x60
Still nothing.
U {PPU[0x1000000] Thread (main_thread) [0x00742d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x006dc870]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x006dc870]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
U {PPU[0x1000000] Thread (main_thread) [0x006db8a0]} sceNp TODO: sceNpManagerGetNpId(npId=*0x67e0d0)
F {PPU[0x1000000] Thread (main_thread) [0x0031caf0]} MEM: Access violation writing location 0x60
03-24-2018, 04:14 PM
RPCS3 v0.0.5-6578-63fa50080 Alpha
Loadable (and can go to Intro if you are VERY patient), was fixed with the exact version above a few minutes ago thanks to Eladash
Loadable (and can go to Intro if you are VERY patient), was fixed with the exact version above a few minutes ago thanks to Eladash
07-17-2018, 09:40 PM
RPCS3 v0.0.5-7104-a19113025 Alpha | HEAD
The game freezes after intro logos.
The game freezes after intro logos.
06-23-2023, 01:12 PM
As of v0.0.28-15225-715e3856, there has been no change
12-02-2023, 10:46 PM
Tested with:
- SPU interpreter dynamic
- Delay each odd MFC command
- Clock scale 50%
Still could not make it past logo
- SPU interpreter dynamic
- Delay each odd MFC command
- Clock scale 50%
Still could not make it past logo
08-27-2024, 04:52 PM
RPCS3 v0.0.32-16874-d1bfa9cd Alpha | master
AMD Ryzen 7 2700X Eight-Core Processor | 16 Threads | 15.93 GiB RAM | TSC: 3.693GHz | AVX+ | FMA3
Status: Loadable
The game hangs very often before the logo is shown, even without any sound, but when I turn off the pads, I only hear the intro sound without the screen, but this happens very rarely for me. Usually there is just a black screen with the words "Compiling shaders" and nothing else. I'm wondering if it was possible to put this game in Loadable status, because it shows nothing but a black screen and occasionally only the intro sound, and only for a few seconds. Of course, when I tested the game, I had up-to-date drivers so that it wouldn't be a lie. Sorry for my English. If what I said is not enough, I will try to send a screenshot and log file
AMD Ryzen 7 2700X Eight-Core Processor | 16 Threads | 15.93 GiB RAM | TSC: 3.693GHz | AVX+ | FMA3
Status: Loadable
The game hangs very often before the logo is shown, even without any sound, but when I turn off the pads, I only hear the intro sound without the screen, but this happens very rarely for me. Usually there is just a black screen with the words "Compiling shaders" and nothing else. I'm wondering if it was possible to put this game in Loadable status, because it shows nothing but a black screen and occasionally only the intro sound, and only for a few seconds. Of course, when I tested the game, I had up-to-date drivers so that it wouldn't be a lie. Sorry for my English. If what I said is not enough, I will try to send a screenshot and log file
09-07-2024, 05:51 PM
I could ask for an answer. thank you, I don't want to be pushy