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Full Version: Prince of Persia: The Sands of Time HD [NPEB00341]
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Prince of Persia HD goes in-game as you can see in the video below, however it does has post-processing effects that are incorrectly rendered.


Corrected thread title a bit here Tongue
rpcs3-v0.0.6-8159-507ec825_win64

Playable.
There is issue with flickering lights/light spots appearing through walls and the sound is really waffled(Haven't delved fully but it seems that it is due to confusion with the 3D positioning of the sound as sound effects are a bit overpowering and voice + soundFX echo like you are in empty hall room).

fps wise it is playable tested with 300% scale as well

The sound is OK during cutscenes.

I can't recreate but I am using build 0.0.7-9245-9b77febd on Ryzen 3900x
RPCS3 v0.0.22-13594-a2a6303a

moving to ingame due to sound issues.
(01-09-2020, 01:40 AM)dash886 Wrote: [ -> ]There is issue with [] the sound is really waffled(Haven't delved fully  but it seems that it is due to confusion with the 3D positioning of the sound as sound effects are a bit overpowering and voice + soundFX echo like you are in empty hall room).

Not an emulator issue. That's just forced EAX this game has. The game always has sounded like this, with wack audio mixing for voice volume, echoing voices and ambiental tracks. It's been like this on PS2, PC, Xbox, GameCube. They "kept" the code in the PS3 release as well.