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Full Version: Back to the Future [BLUS30886]
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Back to the Future loads the loading icon for a split second and then stops continuing to load.

·W 0:00:08.949633 {PPU[0x1000000] Thread (main_thread) [0x00921914]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd003d6f8, protocol=0x2, control=*0x23fc1d18, arg4=0x80000001, name=0x6b636f4c3354, arg6=0x0)
·W 0:00:08.952270 {PPU[0x1000000] Thread (main_thread) [0x00921af4]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95014c00)
·! 0:00:08.957855 {rsx::thread} RSX: VP not found in buffer!
·S 0:00:08.970241 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x1ab08-0x1ab0c] (size=0x4)
·! 0:00:08.970613 {rsx::thread} RSX: FP not found in buffer!
·! 0:00:08.971934 {rsx::thread} RSX: Add program :
·W 0:00:56.552630 {PPU[0x100000a] Thread (FMOD BGM status query thread) [0x00921434]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0057d40)
RPCS3 v0.0.4-6277-e768bdc8 Alpha | HEAD
After starting a new game:
Quote:·F 0:09:33.229524 {PPU[0x100000d] Thread (FMOD file thread) [0x001d1f74]} MEM: Access violation writing location 0xd005bf80
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Game is unplayable when using LLVM Recompiler PPU Decoder, the picture randomly goes from working to 90% of a burned screen look, to completely white. It cycles constantly. Switching the PPU Decoder to Interpreter (fast) fixes this, but makes the performance tank.

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