RPCS3 Forums

Full Version: The Bigs 2 [BLUS30280]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
RPCS3 v0.0.2-3-1b5a479 Alpha
The game freezes after intro logo.


Missing log
RPCS3 v0.0.4-6302-32468adb Alpha | HEAD
Ingame (maybe even playable).
[Image: Lu7ChYk.jpg]
[Image: NKiF5Dy.jpg]

(01-12-2018, 09:57 PM)digitaldude Wrote: [ -> ]rpcs3-v0.0.4-2018-01-11-5959411a_win64


This game is playable on my computer but not perfect...seems like color problems and sky pixelated using OpenGL or Vulkan API

Anyone could fix these issues?

The gameplay is awesome on this game.
RPCS3 v0.0.7-9209-5142d7c0 Alpha | HEAD | FW 4.85 | Windows 10 1903
Intel Core i9-9900K | 16 Threads | 15.93 GiB RAM | AVX+ | TSX-FA
GPU: GeForce RTX 2080 (441.20)

This should be moved to INGAME. No idea when it happened since I just recently got the game, but the game has certainly regressed a bit. Looks almost like some severe color banding (not sure if that's the proper term). Occurs on both OpenGL and Vulkan. WCB does not fix the issue. Even before this regression though, the game should have remained ingame as the lighting seems to be off/tinted.

Here is a video of how the game should look on PS3

As you can see, the color is vastly different from even pre-regression. I'm not sure if it would be even worthwhile to find where the regression occurred, as the last report before the regression is about 2 years old. At that point, would the emulator be so vastly different that a regression report would even be helpful? Anyway, video and log attached below:


The red shit you have is due you using 16x anisotropic filtering. It happens in a lot of Unreal Engine games. Use auto, and if that doesn't fix it, try changing resolution scale threshold to 512x512. Or, just use 100% scaling.

Other than that, idk it's pretty close to playable if the color was the only other issue.
Yes this is anisotropic filtering.
(12-08-2019, 04:02 PM)digitaldude Wrote: [ -> ]Yes this is anisotropic filtering.
Yup. The discoloration is still an issue, but much better with anisotropic filtering disabled. Thanks
Pages: 1 2